
Description
Executable Objects represent an action that will happen in the game world. They can be customized with their own inputs and outputs, both in the form of parameters and executions. All of this functionality is condensed into a single Blueprint node.
The plugin contains a toolset you can use to build your own custom actions that happen over time. Some examples are:
Abilities
Status Effects
Temporary states
Interactions between characters (e.g. healing animations, throws, executions, ...)
Moving an object from one place to another
Gradually updating a variable
...
Executable Objects are exposed to Blueprint. This means that designers can easily create their own asynchronous actions entirely from the editor. Visit the tutorials page to find out how!
The product is extensively documented, and comes with high quality support, both on Discord and via e-mail ([email protected]).