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🎮 Top-Down Drag & Shoot Golf System (UE5)
Build a complete casual golf game in Unreal engine 5 with drag-shoot gameplay, Unlockable ball skins , trail effects , shop system , mystery rewards , save system , and endless replayable obstacle spawning , Blueprint only and easy to customize for mobile or PC.
Whether you're building a casual mobile game, a precision puzzle experience, or a stylized arcade project, this system gives you a strong, production-ready foundation.
Update Promise
New trails
New Skins
More Obstacles
More Maps
UI Improvements
More Game Theme
SFX include
⚡ Core Gameplay
Drag-to-Aim Mechanic
Pull back to aim, release to shoot — the ball launches in the opposite direction of your drag, delivering intuitive and satisfying control.Physics-Based Movement
Smooth, responsive ball motion with natural deceleration and collision behavior.Precision Gameplay Feel
Tuned for accuracy and control — perfect for skill-based level design.
✨ Visual Polish
Dynamic VFX Trails
Clean and modern trail effects that follow the ball for enhanced motion feedback.Impact Feedback Ready
Easily extendable system for hit effects, particles, and sound cues.
đź§© Modular & Developer-Friendly
🚀 What You Get
10 Trails Effects Included
Ball Skins System
Map Skins/Themes
Mystery Box Rewards
Shop System
Save Progress System
Endless Replayable Randomized Levels
Dynamic Obstacle Spawning
Mobile + PC Ready
Blueprint Only
🛠️ Use Cases
Mini golf games
Puzzle physics games
Arcade skill-based experiences
Hyper-casual mobile games
Level-based progression systems
Quick prototype
đź’ˇ Why This Asset?
Instead of building core mechanics from scratch, this system lets you skip weeks of prototyping and jump straight into designing levels, adding monetization, or polishing your game.
🎯 Perfect For
Indie developers
Mobile game creators
Unreal Engine beginners & intermediates
Rapid prototyping and game jams
🔥 Future Expansion Ready
Easily extend this system with:
Obstacles (walls, moving platforms, traps)
Power-ups (boost, curve shots, teleport)
Multiplayer or turn-based modes
Score systems and UI






