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Media 1 for listing ADS Menu system

Description

๐Ÿ“– Documentation   |   ๐ŸŽฎ Playable demo      | ๐Ÿ“ฝ๏ธ Videos will be available later 


ADS Menu System is a modular menu and UI system for Unreal Engine 5. It is part of ADS Framework, a collection of independent systems that can be used on their own or combined depending on the needs of your project.

ADS Menu System centralizes menu and UI management, dynamic input icons, and in-game notifications.

This plugin is built around a Game Instance menu subsystem, Blueprint menu logic, a player configuration Actor Component, input mapping contexts, UI and menu widgets, dynamic input icons, and notification widgets. It provides a technical foundation and reusable tools to help structure your project logic while keeping your own gameplay rules, interfaces, visuals, and final design under your control.

The system is designed to support HUD and UI displays, pause menus, settings screens, contextual windows, controller-friendly navigation, and in-game notifications in Unreal Engine 5 projects. It can be used with your own architecture, with other Fab assets, or with other ADS Framework systems if your project needs them.

Important:

A Framework is not a template. This system is part of a Framework. It provides a technical foundation, architecture, reusable tools, and integration points, but it does not automatically create the final UI, menu hierarchy, navigation behavior, visual design, animations, sounds, gameplay integration, or complete game logic for your project.

Before purchasing, it is strongly recommended to read at least the Foreword, System Description, and What the System Does Not Do sections of the documentation.

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