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Descrição

A complete audio layer for a fantasy RPG: 246 sound effects covering melee and ranged combat, spellcasting, creatures, footsteps, dungeon mechanisms, loot and crafting, menu interface and location ambience. Every set is finished rather than sampled, so you are not left filling gaps from a second pack halfway through production.

Combat, 53 sounds. Five weapon types, sword, axe, mace, dagger and spear, each with light and heavy swings, parries, unsheathes and four surface-specific impacts for flesh, armour, wood and stone. Also shield blocks, bow draws and releases, crossbow load and fire, unarmed strikes and body falls.

Magic, 50 sounds. Seven elements, fire, ice, lightning, arcane, holy, nature and dark, each built as a full spell cycle: cast, charge, projectile, impact, sustained loopable aura and dissipate. Supported by heal, buff, debuff, teleport in and out, magic shield, shield break and summon.

Creatures, 32 sounds. Goblin, orc, dragon, wolf, skeleton, ghost, troll and slime, each with idle, attack, hurt and death.

Footsteps, 24 sounds. Stone, grass, wood planks, gravel, shallow water and snow, each with walk, run, armoured and landing variants.

Dungeon mechanisms, 25 sounds. Wooden, iron and stone doors, chests, levers, gears, portcullis, spike, dart and fire traps, pressure plates, chains and torches.

Loot, economy and crafting, 25 sounds. Coins, rarity-tiered pickups, inventory movement, equip, potions, blacksmith forge, hammer, quench and grind, scrolls, books and quill.

Interface, 25 sounds. Menu navigation, cursor, confirm, cancel, error, quest accept, complete and fail, level up, skill unlock, save, and shop buy and sell.

Ambience, 12 beds. Ten-second atmospheric beds for tavern, forest day, forest night, cave, dungeon, camp, castle hall, village, battlefield, storm, sea cliff and crypt.

Technical details. 246 WAV files, 44.1 kHz, 16-bit stereo, uncompressed, 71 MB unzipped, sorted into eight named folders. A manifest lists every file with its description. No engine-specific dependencies.

Licence. Royalty-free for commercial and personal use across games, apps, video, streams and client work. No attribution required, no per-project fees and no expiry. The sound files may not be resold or redistributed as a pack or library.

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