Object:
Blender File:
Textures/Materials:
Textures set available:
PBR Metal/Rough: BaseColor, Normal(OpenGL), Normal(DirectX), Roughness, Metallic, AO, Emissive.
Unity Built-in: AlbedoTransparency, AO, MetallicSmoothness, Normal, Emissive.
Unity HDRP: BaseColor, MaskMap, Normal, Emissive.
Unreal Engine: BaseColor, Normal, OcclusionRoughnessMetallic, Emissive.
Geometry:
TrafficBarrelA-Orange
Polygon-mesh.
Vertices: 1371
Triangles: 2716
TrafficBarrelA-Orange-New
Polygon-mesh.
Vertices: 1371
Triangles: 2716
Barricade-Light01
Polygon-mesh.
Vertices: 702
Triangles: 1396
Barricade-Light02
Polygon-mesh.
Vertices: 702
Triangles: 1396
File formats:
Additional notes: