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Multimedia 1 dla listy Stylized Crystallis Expanse - Rocks Pack

Opis

Ground your crystalline wilderness with a hand‑crafted collection of stylized rocks, outcrops, and crystal‑laced mounds that tie your terrain, cliffs, and foliage together into a cohesive whole. This pack is built around modular pebbles, medium rocks, large crystal outcrops, and berm segments designed to quickly break up tiling ground, frame paths, and create natural focal points across the Crystallis Expanse.

Overview

Populate your world with layered stone piles, fractured rock faces, and dirt mounds where violet crystal veins push through the surface. Each asset combines neutral gray stone with cool blue‑violet crystal clusters and small rubble bases, giving you clean silhouettes that still feel rich and otherworldly. The pack is ideal for fantasy, sci‑fi, or ARPG environments where geology and crystal growth merge into a luminous alien landscape.

Included Assets - 24 Total
  • Pebbles A–G: Small stone piles that progress from pure rock to crystal‑accented clumps, perfect for soft transitions, path edges, and micro‑detail around larger meshes.

  • Medium Rock A–F: Chunky standalone rocks ranging from subtle crystal seams to fully encrusted mounds, ideal for cover, scatter props, and anchoring foliage or decals.

  • Large Outcrop A–B: Broad, dramatic rock formations with strong crystal ridges and spires, suited for hero landmarks, encounter anchors, or base pieces for cliffs and trees.

  • Dirt Mound A–C: Low-profile mounds with emerging crystals that work as gentle height variation, resource nodes, or connectors between terrain and larger formations.

  • Berm Segment A–B, Scattered Stones, Low Crystal Sprouts: Linear ground segments and small accent pieces for defining pathways, arena boundaries, and subtle crystal intrusion across the landscape.

Key Features
  • Cohesive stylized art direction tuned for the Crystallis Expanse palette (cool blues, violets, and neutral stone tones) to match cliffs, trees, fauna, and ground materials.

  • Strong silhouettes for each rock and outcrop type, supporting clear readability from isometric to over‑the‑shoulder camera distances.

  • Natural progression from tiny scatter stones to large hero outcrops, enabling clear visual hierarchy, level‑design driven placement, and flexible kitbashing across your crystalline environments.

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