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Media 1 for listing RGBAK Splatmap Materials

Description

RGBAK Materials

The TerreSculptor UE4 RGBAK project contains multiple RGBAK type materials with multiple textures and an example map.

The materials include: color variations for splatmap bitplane testing, color simulated for quick visualization, and fully textured.

The fully textured materials includes detail, macro, distance, and world aligned texturing, and can be modified as required.

The RGBAK bitplane order is marked in the Materials and Splatmap Textures and material wiring can be redirected for other bitplane ordering layouts.

RGBAK Splatmaps can be created in the free TerreSculptor terrain software by Demenzun Media and utilized in Unreal Engine 4.

RGBAK Splatmaps provide a fast lightweight method of multi-texturing perfect for lightweight projects.

Note that these Materials are not fully parameterized Master Materials, but are for examples of how to construct a wide variety of complex RGBAK Materials.

For a set of Master Materials, see the Demenzun Media Master Materials item on the Marketplace.

Videos:

TerreSculptor UE4 RGBAK

https://youtu.be/lNa4YInXwrE

RGBAK Master Materials

https://youtu.be/jFyYWTeABAA

RGBAK Grass

https://youtu.be/7Av5WG0bOcg

Content Notes:

Heightmaps and splatmaps created by Demenzun Media using our TerreSculptor software.

Heightmaps based on USGS data under Creative Commons Attribution.

Maps and Materials created by Demenzun Media.

Textures are created in-house or obtained from public domain non-attribute sources only.

Textures marked T_DM_ are created by Demenzun Media.

Textures marked T_3DT_ are public domain non-attribute from 3dtextures.me https://3dtextures.me/about/

Textures marked T_CGB_ are public domain non-attribute from cgbookcase.com https://cgbookcase.com/#about

Map is using the default Unreal Engine 4 Sky Sphere copyright Epic Games Inc.

Included formats

  • logo of Unreal Engine format