转至内容
商品 Dracoria - Ice Dragon (Rigged, 60 Animations, Magic VFX, Control Rig) 的媒体 1
0 条评论

描述

VIDEO
Dracoria - Ice Dragon

A game-ready ice dragon for Unreal Engine 5.6: fully rigged, animated, with magic skills, Niagara effects, a Control Rig, a ragdoll-ready Physics Asset and a playable test arena. Use it as a player character, a boss, a mount or a cinematic creature.

60 animations  |  14 magic skills with VFX  |  Control Rig  |  Ragdoll  |  Live face capture

What is included

  • Skeletal mesh: 61,588 triangles, 87 bones, 4 LODs (automatic)

  • Two looks: stylized toon and lit PBR on 4 material sets. Textures are 4K (eyes and teeth 2K)

  • 60 animations: ground locomotion, flight, combat, breath, magic, hit and death, mount

  • 14 magic skills, each with its own Niagara effect timed to the animation (19 Niagara systems)

  • Control Rig with 149 labelled controls, a face board, IK/FK and tail physics, so you can edit the clips or animate your own in Sequencer

  • Physics Asset with 44 bodies and joint limits, ready for ragdoll

  • 52 ARKit facial expressions as morph targets and poses

  • Live face capture: Animation Blueprints for Live Link Face (Android and iPhone), head and neck included

  • Playable demo map: walk, run, fly, attack and cast every skill, with a HUD and an animation browser, built in commented Blueprints

  • Showcase map with every animation and skill, and two example cinematic levels with Level Sequences

  • Offline HTML documentation (Documentation folder in the project)

Animation list (60)

All clips are 30 fps, named A_Dracoria_<Name>. Loops are closed loops.

  • Ground and idle (19): Idle, Idle LookAround, Walk, Walk Back, Run, Turn Left 90, Turn Right 90, Jump, Sniff, Eat, Drink, Stretch, Shake Off, Sit Down, Sit Idle, Sit To Stand, Lie Down, Sleep Loop, Wake Up

  • Combat (8): Roar, Threat Display, Attack Bite, Attack Claw Left, Attack Claw Right, Attack Stomp, Attack Tail Whip, Attack Wing Buffet

  • Breath (4): Breath Start, Breath Loop, Breath Sweep, Breath End

  • Magic (8): Cast IceSpike, Cast FrostNova, Cast Blizzard Start, Cast Blizzard Loop, Cast Blizzard End, Cast IceShield, Cast Summon, Buff PowerUp

  • Hit and death (5): Hit Light, Hit Heavy, Stagger, Death, Death Pose

  • Flight (13): Take Off, Hover, Fly Flap, Glide, Fly Turn Left, Fly Turn Right, Dive, Fly Roar, Fly Breath Loop, Fly Cast, Fly Hit, Fly Death Fall, Land

  • Mount (3): Mount Kneel Start, Mount Kneel Loop, Mount Kneel End

  • Extra: ARKit Poses, one clip holding the 52 facial expression poses

Technical details

  • Engine: Unreal Engine 5.6

  • Rigged: Yes. Animated: Yes. Custom skeleton (not the Epic skeleton)

  • Triangles: 61,588 (LOD0)

  • Vertices: 39,032 / 21,391 / 12,009 / 6,625 (LOD0 to LOD3)

  • Material sets: Head, Body, Wings, Eyes and Teeth

  • Blueprints only: no C++ code, no third-party plugin

  • Demo input: keyboard and mouse

Engine plugins enabled in the project and why

All four ship with Unreal Engine. Nothing has to be downloaded or bought.

  • Niagara - required. Every magic skill effect is a Niagara system

  • Live Link - optional. Used only by the two face-capture Animation Blueprints (Live Link Pose node)

  • MetaHuman Live Link - optional. Provides the Live Link Face source for Android phones and the head rotation curves. Used only for face capture

  • Movie Render Queue (Movie Render Pipeline) - optional. Used only by the render preset of the example cinematics

If you do not need face capture or the cinematic preset, you can disable Live Link, MetaHuman Live Link and Movie Render Queue. The dragon, its animations, skills, Control Rig, physics and the demo keep working. In that case delete the folders /Game/Dracoria/Face and /Game/Dracoria/Cinematics to avoid missing-class warnings.

Formats in this listing

  • Unreal Engine 5.6 project: everything described on this page

  • FBX: rigged mesh with 38 shape keys (rest pose) and a second file with all animations as takes, plus PBR textures. Units: centimetres

  • Blender 5.1: scene with the control rig, face board, all animation actions and textures

  • Textures: one set packed for Unreal (BaseColor, Normal DirectX, OcclusionRoughnessMetallic, Emissive) and one set of separate maps (BaseColor, Normal OpenGL, Roughness, Metallic, Emission, Displacement)

Folder structure

Everything is inside one folder, /Game/Dracoria, with clear naming.

包含格式

其它文档