
Descrizione
VIDEO
Dracoria - Ice Dragon
A game-ready ice dragon for Unreal Engine 5.6: fully rigged, animated, with magic skills, Niagara effects, a Control Rig, a ragdoll-ready Physics Asset and a playable test arena. Use it as a player character, a boss, a mount or a cinematic creature.
60 animations | 14 magic skills with VFX | Control Rig | Ragdoll | Live face capture
What is included
Skeletal mesh: 61,588 triangles, 87 bones, 4 LODs (automatic)
Two looks: stylized toon and lit PBR on 4 material sets. Textures are 4K (eyes and teeth 2K)
60 animations: ground locomotion, flight, combat, breath, magic, hit and death, mount
14 magic skills, each with its own Niagara effect timed to the animation (19 Niagara systems)
Control Rig with 149 labelled controls, a face board, IK/FK and tail physics, so you can edit the clips or animate your own in Sequencer
Physics Asset with 44 bodies and joint limits, ready for ragdoll
52 ARKit facial expressions as morph targets and poses
Live face capture: Animation Blueprints for Live Link Face (Android and iPhone), head and neck included
Playable demo map: walk, run, fly, attack and cast every skill, with a HUD and an animation browser, built in commented Blueprints
Showcase map with every animation and skill, and two example cinematic levels with Level Sequences
Offline HTML documentation (Documentation folder in the project)
Animation list (60)
All clips are 30 fps, named A_Dracoria_<Name>. Loops are closed loops.
Ground and idle (19): Idle, Idle LookAround, Walk, Walk Back, Run, Turn Left 90, Turn Right 90, Jump, Sniff, Eat, Drink, Stretch, Shake Off, Sit Down, Sit Idle, Sit To Stand, Lie Down, Sleep Loop, Wake Up
Combat (8): Roar, Threat Display, Attack Bite, Attack Claw Left, Attack Claw Right, Attack Stomp, Attack Tail Whip, Attack Wing Buffet
Breath (4): Breath Start, Breath Loop, Breath Sweep, Breath End
Magic (8): Cast IceSpike, Cast FrostNova, Cast Blizzard Start, Cast Blizzard Loop, Cast Blizzard End, Cast IceShield, Cast Summon, Buff PowerUp
Hit and death (5): Hit Light, Hit Heavy, Stagger, Death, Death Pose
Flight (13): Take Off, Hover, Fly Flap, Glide, Fly Turn Left, Fly Turn Right, Dive, Fly Roar, Fly Breath Loop, Fly Cast, Fly Hit, Fly Death Fall, Land
Mount (3): Mount Kneel Start, Mount Kneel Loop, Mount Kneel End
Extra: ARKit Poses, one clip holding the 52 facial expression poses
Technical details
Engine: Unreal Engine 5.6
Rigged: Yes. Animated: Yes. Custom skeleton (not the Epic skeleton)
Triangles: 61,588 (LOD0)
Vertices: 39,032 / 21,391 / 12,009 / 6,625 (LOD0 to LOD3)
Material sets: Head, Body, Wings, Eyes and Teeth
Blueprints only: no C++ code, no third-party plugin
Demo input: keyboard and mouse
Engine plugins enabled in the project and why
All four ship with Unreal Engine. Nothing has to be downloaded or bought.
Niagara - required. Every magic skill effect is a Niagara system
Live Link - optional. Used only by the two face-capture Animation Blueprints (Live Link Pose node)
MetaHuman Live Link - optional. Provides the Live Link Face source for Android phones and the head rotation curves. Used only for face capture
Movie Render Queue (Movie Render Pipeline) - optional. Used only by the render preset of the example cinematics
If you do not need face capture or the cinematic preset, you can disable Live Link, MetaHuman Live Link and Movie Render Queue. The dragon, its animations, skills, Control Rig, physics and the demo keep working. In that case delete the folders /Game/Dracoria/Face and /Game/Dracoria/Cinematics to avoid missing-class warnings.
Formats in this listing
Unreal Engine 5.6 project: everything described on this page
FBX: rigged mesh with 38 shape keys (rest pose) and a second file with all animations as takes, plus PBR textures. Units: centimetres
Blender 5.1: scene with the control rig, face board, all animation actions and textures
Textures: one set packed for Unreal (BaseColor, Normal DirectX, OcclusionRoughnessMetallic, Emissive) and one set of separate maps (BaseColor, Normal OpenGL, Roughness, Metallic, Emission, Displacement)
Folder structure
Everything is inside one folder, /Game/Dracoria, with clear naming.














