转至内容
商品 APVPainter | Automatic Procedural Vertex Painter 的媒体 1
0 条评论

描述


🎬 OVERVIEW VIDEO – Watch the showcase
📄 DOCUMENTATION – Read the docs for installation, noise configuration, and workflow examples.

💬 DISCORDJoin for support, questions, feature requests and feedback.

APVPainter is a high-performance procedural vertex color generation plugin for Unreal Engine, designed to create natural variation, weathering effects, and ambient occlusion directly in vertex colors — without requiring external textures or manual painting.

It focuses on noise-based procedural generation with triplanar projection and ray-traced ambient occlusion — delivering fast, automatic vertex color painting with independent per-channel control for complex material setups. Perfect for environment art, prop creation, procedural workflows, or any project requiring automated vertex color generation—where surface variation should feel natural, consistent, and data-driven.

Core APVPainter features:

PROCEDURAL NOISE GENERATION:

  • Five noise algorithms — Perlin, Simplex, Worley (Cellular), Voronoi, and White Noise

  • Fractal layering with octaves (1-8) — combine noise layers for rich, detailed patterns

  • Lacunarity & Persistence control — fine-tune frequency and amplitude per octave

  • Scale & World Scale parameters — match real-world dimensions and pattern density

  • Intensity & Offset per channel — precise output control for each color component

INDEPENDENT CHANNEL CONTROL (R, G, B, A):

  • Per-channel noise configuration — different noise type, scale, and settings for each channel

  • Multi-purpose material data — store roughness, metallic, AO, and detail masks in separate channels

  • Enable/disable channels individually — paint only the channels you need

  • Custom output mapping — intensity and offset for precise value ranges

TRIPLANAR PROJECTION:

  • UV-free painting — works on any mesh, even without proper UV unwrapping

  • Three-axis projection — eliminates stretching on complex geometry

  • Blend sharpness control (1-32) — adjust transition smoothness between projection planes

  • World/Local space modes — consistent patterns across meshes or unique per-mesh variation

AMBIENT OCCLUSION:

  • Ray-traced contact shadows — hemisphere sampling for accurate vertex-based AO

  • Configurable sample count (4-64) — balance quality vs processing time

  • Distance control (0.1-1000) — adjust occlusion radius to match mesh scale

  • Intensity multiplier (0-2) — fine-tune shadow strength

  • Invert option — reverse occlusion values for special effects


Flexible Workflow:

  • Editor Window — visual interface with real-time mesh selection

  • One-click application — instant vertex color generation

  • Clear & Refresh buttons — reset colors or reload mesh

  • Undo/Redo support — iterative painting workflow

  • Per-mesh configuration — customize settings for each asset

Performance & Optimization:

  • Fast processing — optimized C++ implementation with multi-threading

  • Scalable quality — adjust octaves and AO samples for performance

  • Editor-only tool — baked vertex colors at edit time, zero runtime cost

  • Memory efficient — processes LOD0 only, minimal memory overhead

For detailed information about the APVPainter please read the Documentation
Don't hesitate to write a comment under the product's forum thread or to contact us via email for any questions.

= Sample scenes from the screenshots are not included =

包含格式