
Opis
Build fantasy RPG inventories, crafting menus, shops and quest rewards inspired by ancient Celtic and Gaulish communities and Etruscan Italy. This Cobalt Graphics collection spans iron gear, spiral torcs, fibulae, smithing and trade tools, feasting vessels, timber settlements, bronze mirrors, gold ornaments, painted ceramics, terracotta architecture and ritual music.
CONTENTS
• 1,000 full-color icon variants across 10 themed categories: 100 per category.
• 250 base motif families, each interpreted in four visual treatments. These are 1,000 separate icon files, not 1,000 unrelated object concepts.
• 3,000 transparent PNG files: 256×256, 512×512 and 1024×1024 versions of each icon.
• Clear category folders and descriptive filenames. No baked-in frames.
CATEGORIES
Celtic Weapons, Armor and Standards; Celtic Torcs, Fibulae and Adornments; Celtic Craft Tools and Trade; Celtic Feast Vessels and Harvest; Celtic Settlements, Travel and Wildlife; Etruscan Bronzework and Adornments; Etruscan Ceramics and Banquets; Etruscan Architecture and Terracotta; Etruscan Craft, Trade and Daily Life; Etruscan Symbols, Ritual and Music.
ARTWORK NOTES
Historically inspired fantasy art, not archaeological reconstruction. Larger PNG exports are resampled from smaller source artwork; they are not native 1024px paintings. The three sizes are export versions of the same 1,000 variants, not 3,000 different icons. No layered source files, animation, 3D models, gameplay code, working inventory system, or promotional scenery is included. Promotional UI mockups illustrate possible use; they are not delivered as functional layouts. Preview videos scroll actual delivered PNG icon samples.
FAB FORMATS
Additional Files: complete transparent PNG collection at 256, 512 and 1024 pixels, including every 1024×1024 export, through the linked product Drive folder.
Unity: native Unity 6 package with 1,000 individual 512×512 sprites, alpha import settings and 11 preview scenes. No runtime scripts or custom shaders.
Unreal Engine: UE 5.8 content-only project with 1,000 individual 512×512 Texture2D assets, UI-appropriate compression, sRGB, no mipmaps and no texture streaming. No code or plugins required.
Static artwork can be used with your project’s appropriate UI/sprite material across supported pipelines and screens. Preview scenes are not a responsive UI system. Platform compatibility refers to texture assets, not separately certified game builds.
LICENSE
Fab purchases are governed by the Fab Standard License for the selected pricing tier.
