
Description
FAST FLAT SHADER - FULLY CUSTOMIZABLE RETRO FLAT-SHADING SYSTEM
Turn any scene into 1st generation polygon arcade graphics with one fully
customizable post-process material. Whether you're chasing an authentic
1993 arcade look or your own stylized retro creation, this pack gives you
full control over every detail.
[ SHOWCASE VIDEO ]
HOW TO USE:
Drop the Master Material (or any of the five showcase instances) into a
PostProcessVolume - instant 1993, on any scene, any mesh, with zero
content changes.
Alternatively, create your own Material Instance to design a custom look,
or blend bounded volumes for per-area styles - retro arcade in one room,
modern rendering in the next. The showcase map does exactly that.
EASY TO CUSTOMIZE:
Create the perfect retro look for your scene using exposed parameters on
the Master Material:
Five Showcase Looks - Start from LowRes, Facets, Toon, Dithered, or Sunset - one instance per signature feature.
Pixel Scale - Square-pixel snap to any virtual resolution for that chunky arcade-monitor feel.
Facet Relighting - Lattice-quantized normals re-light the scene as flat polygons - any mesh reads low-poly, no remodeling.
Light & Color Grade - Aim the key light and tint light/ambient colors for full evening-arena style grades, then dial in Saturation and Output Gamma.
Toon Banding - Optional Shade Steps for clean banded cel shading.
Color Crunch - Albedo posterize plus optional 8x8 ordered dither for the classic 90s color crunch.
Every Feature Can Be Tuned - 12 named parameters, one lean shader
permutation, built for runtime tweaking.
The Master Material is fully documented, with a cleanly organized,
commented graph, making it easy to modify, expand, and build your own
custom looks.
PACK BONUS:
Auto-Playing Camera Tour - Sit Back, Then Fly Free
Press Play and the gallery presents itself: a guided camera tour swings
through every bay: statue close-ups, exhibit holds, a gold-giant finale.
PACK INCLUDES:
Master Post-Process Material
5 Showcase Material Instances (LowRes / Facets / Toon / Dithered / Sunset)
8x8 Ordered-Dither Threshold Texture
Painted Sky, Arcade Marquee, Marble & Stone Demo Materials and Textures
Generated Showcase Meshes (poly-count ball trio, sky dome, marquee card)
Interactive Showcase Map - six post-process bays with statues, poly-count trios, value ramps and hue rows, plus the auto-playing camera tour




