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HTTP & JSON Blueprint Utility 제품 등록을 위한 미디어 1개
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DOCUMENTATION | VIDEO TUTORIALS | DISCORD

Need to call an API, parse JSON, or open a real-time WebSocket connection from Blueprints? This plugin does all three! Fully integrated, production-ready, and built for developers who don't want to write a single line of C++.

Most HTTP or JSON plugins give you two or three basic nodes and leave you to figure out the rest. This gives you a complete networking layer. HTTP requests, JSON parsing and building, real-time WebSocket connections, file I/O, struct conversion, base64 encoding, streaming support. Everything a real project actually needs, all in one plugin.

Over 100 Blueprint nodes. Full documentation. Sandbox showcase project. Direct developer support.

🛠️ What you can build with this plugin

  • Live leader-boards, player stats, and progression systems via REST APIs.

  • AI chatbot and assistant integrations using streaming HTTP and WebSocket.

  • Real-time voice and text interactions with AI APIs.

  • JSON-based save systems and large data stores.

  • Real-time data feeds for live service games.

  • Dynamic image and file downloading at runtime.

  • Any project that needs to talk to a backend, API, or live server.

🎯Core Features

  • HTTP

  • JSON

  • WebSockets

❇️ Feature Breakdown

➡️ JSON Features

  • Parse JSON data into usable JSON objects directly in Blueprints

  • All essential getters and setters for standard data types: String, Int, Float, Byte, Bool etc...

  • Custom getters and setters for Blueprint-native types: Vector, Vector2D, Rotator, Transform, Color etc...

  • Full Gameplay tag & Gameplay tag container support for JSON.

  • Full GUID support for JSON.

  • Convert JSON data directly into Unreal Engine structs, no manual conversion needed.

  • Convert Unreal Engine structs directly to valid JSON objects, no manual rewriting.

  • Build value-only JSON arrays (e.g. {"words":["AB","BC","CD"]}).

  • JSON utility nodes: Has Field, Remove Field, and more.

  • Import any text file from the user's machine into Unreal Engine, with async support.

  • Save any text data from Unreal Engine directly to the user's machine, with async support.


➡️ HTTP Features

  • HTTP(S) request nodes with async support, all major verbs: GET, HEAD, DELETE, TRACE, POST, PUT, PATCH.

  • Multipart HTTP(S) request node - communicate with multipart-style APIs directly from Blueprints.

  • Multipart file upload node - send binary data from your project to any API in multipart-formatted requests.

  • Download node - download files from any URL directly into Unreal Engine (data files, images, and more).

  • Chunked/streamed response support - receive streamed HTTP(S) data including SSE and binary events.

  • Base64 encoding and decoding - encode binary data for transmission, decode received base64 back to binary.

  • UTF-8 string to binary and binary to UTF-8 string conversion nodes.

  • Import binary files from the user's machine into Unreal Engine, with async support.

  • Save binary data from Unreal Engine directly to the user's machine, with async support.

  • Real-time binary-to-Texture2D conversion - turn incoming binary data directly into a usable Texture2D.

  • Full editor workflow support. Each node fully working with editor scripting.


➡️ Websocket Features

  • Full WS and WSS connection support - unencrypted and TLS-secured connections.

  • Send and receive string and binary data in real time.

  • Event-driven callbacks: on connect, on message, on binary message, on error, on close etc...


➕ Additional Features

  • Remove files from the user's machine directly from Blueprint.

  • Showcase Project included - a full sandbox environment built for learning and exploring every feature.

📝 Additional Information

💬 Support

This plugin is built and maintained by a solo developer who uses it in real projects. When you have a question, you're talking directly to the person who wrote the code.

Join the DISCORD to get help, ask questions before buying, or request support after. Full documentation and video tutorials are available from day one.

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