
설명
AgriCore Page and Documentation || Trailer || Crop Library pdf. || Demo || Discord
AgriCore is a modular agricultural asset ecosystem designed for Unreal Engine projects that require realistic and scalable farming environments. It includes 70 agricultural products, consisting of 65 crop types and 5 mushroom types, each built with crop specific growth stages and development logic rather than a single shared lifecycle.
The package is fully asset focused and optimized for modern Unreal Engine workflows. All meshes are Nanite-ready and use a unified material system with integrated wind and disease support. For Unreal Engine 5.5 and later, AgriCore also includes a dedicated PCG workflow, allowing large farming fields to be generated using a single blueprint and spline-based setup. In addition to crops, the pack includes supporting environmental assets such as wild plants, flowers, rocks, and field details.
Features:
Crop-Specific Growth Stages: Each plant follows its own growth progression, including growth, flowering, harvest, and post-harvest states where applicable.
Unified Material System: Per-plant material control with integrated wind and a data-driven disease system managed through Material Parameter Collections.
PCG Field Generation (UE 5.5+): Spline-based field creation with crop selection, stage control, layout options, optional fencing, and seed-based variation.
Don’t forget to visit the AgriCore page for updates, documentation, demos, and future roadmap details!












