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Waterline PRO is a collection of industry leading water effects, simulation and gameplay systems.
Designed to scale to your needs Waterline PRO has been used in everything from Gaming and VR to Path Traced Cinematic Animations to real world interactive installations and professional simulators and LED walls!
ALL Ocean Simulation Techniques:
🌊 GPU Based FFT Simulations - Phillips Spectrum (movie industry gold standard), JONSWAP Spectrum, Pierson-Moskowitz Spectrum and CUSTOM Spectrum. We offer built in support for all major FFT Ocean Simulation systems, and just in case we've missed any the Custom Spectrum allows users to easily create new ones!
🌊 Gerstner Ocean Simulation - Gerstner waves are an older ocean simulation method, but their simplicity means a wider range of hardware support.
🌊 Baked Oceans - an extremely optimized custom solution that allows you to bake down an full on Phillips Spectrum, eliminating the need for any real-time ocean simulation! Highly efficient with support for CPU Replication, our custom solution allows for post-sim modification like windspeed, directionality and amplitude!
🌊 Multi-Layered Oceans - our Gen 4 Ocean Actors support up to ANY 4 of these ocean systems to run simultaneously!
Cinematic Ocean Features:
🎬 Deterministic Oceans - ALL of our ocean simulation systems are deterministic (multiple render passes will produce the same ocean) more over ocean waves can be mapped to a sequencer timeline allowing you to scroll though the ocean simulations!
🎬 Looping Oceans (Optional) - by default FFT Sims will never repeat but Gerstner and Baked Oceans can be used to visualize predictable periodic ocean waves if needed
🎬 Path Tracer Support - render lifelike visuals rivaling offline rendering software packages straight in Unreal Engine!
🎬 High Res Ocean Simulations - render ocean surfaces in resolutions of up to 2048x2048 - the same cinematic level used in movies like The Titanic!
🎬 Multi-Layered Oceans - 2k not enough? Then layer up to 4, 2k ocean simulations and render open ocean swells that are hundreds or meters across wile preserving wavelet details measuring in the centimeters!
🎬 Post-Simulation Detail Pass - if you need even more wave details we also offer extra detail enhancing passes taking your ocean sim to the next level
🎬 Scalable Ocean Geometry - Screen-space ocean geometry allows you to render geometry details on a sub-centimeter scale across kilometers!
🎬 Production Ready - Support for nDisplay and LED Wall film production sets
Gameplay Ocean Features:
🎮 Maximum Performance - all FFT Simulations have been rebuilt from the ground up and DO NOT USE ANY custom HLSL
🎮 Multiple Ocean Pipelines - cached ocean simulations mean that you can save precious GPU cycles and target older hardware for your projects!
🎮 Optimization Options - pick from a ton of settings from simulation resolution, simulation frame-rates, simulation type to ocean geometry and VFX
🎮 Multi-Layered Oceans - game projects can mix detailed visuals with great scale by layering several lower res ocean sims instead of one high res!
🎮 Post-Simulation Detail Pass - these can inject additional details in lower res ocean sims!
🎮 Wide Range of Platform Support - currently featured in massive open world multiplayer games running on PC, Xbox Series X/S and PlayStation 5 development supported on Windows, Linux* and Mac*
*make sure to use latest engine version with SM6 enabled
🎮 Multiple Network Replication Pipelines - Deterministic ocean simulations mean that with a constant time variable all clients simulate identical oceans across a network in a client authoritative setup. Alternatively Baked Oceans support Headless (No GPU) Servers for a server authoritative setup
🎮 Large World Coordinate Support - All water simulations support LWC Coordinates and have been tested on maps thousands of kilometers across!
🎮 World Partition Support - On top of LWC support we also support world-partition
🎮 Multiple Buoyancy Systems - 3 Ocean Buoyancy Systems our of the Box: rigid-body physics based simulation, deterministic non-physics CPU buoyancy and light-weight material based GPU buoyancy.
Dynamic Water Simulation:
💧 Use Anywhere - Our water sim is designed for use in BOTH game and animation projects!
💧 Interactive Wave Simulation - objects interacting with the water simulate foam, ripples and wakes based on their shape, size and velocity!
💧 Optimized Interactive Waves - select simulation resolution, frame-rate, range and specific objects to be included in the dynamic wave simulation.
💧 Scalable Interactive Waves - adjust wave settings to better represent massive ship wakes OR small scale character interactions
Additional Features:
💫Easy to use Drag&Drop Actors - optimized and set up out of the box ocean actors
💫Underwater VFX - Support for optimized Post-Process based OR fully Volumetric Underwater effects
💫Lake Actors - Massive Localized water bodies that support dynamic water simulations
💫Shores with Rolling Waves - add crashing waves to your shores
💫Ocean Deformers - (WIP) Cut out and mask sections of the ocean for great looking cross sections



















