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出品Advanced Cars And Bikes System - Vehicle Physics - Traffic AI - Drift Policeのメディア1
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説明

🏎 The Ultimate Super-Advanced Offline Vehicle Physics System for Unreal Engine

ACABS is the ultimate offline vehicle physics, AI traffic, and city-driving toolkit for Unreal Engine. From scooters and superbikes to cars, trucks, tanks, trailers, and one-wheel vehicles — one unified system handles them all.

Built with advanced, simulation-level physics while remaining extremely easy to use, ACABS can replicate the real-world performance, acceleration, braking, suspension, drivetrain, transmission, handling, and top speed of virtually any real vehicle.

Fully modular, framerate-independent, powered by C++, accessible through Blueprints, and compatible with both static and skeletal meshes.

🔧 Ready in Minutes

Drag, drop, configure, and drive. Major systems are already integrated and optimized — no complicated setup, hidden dependencies, or C++ knowledge required.

🔗 Links

Official Trailer — ACABS 2.0: HERE

Playable Demo ACABS 2.0: HERE

Tutorial 1 — Creating a Real-Life Performance Replica of a Ford Crown Victoria: HERE

Complete PDF Documentation + Full Guide + AI Vehicle Creation Query: HERE

Official Trailer 1.0: HERE

Playable Demo 1.0: HERE

Some Updates: HERE

New Features & Guide: HERE

Complete 0–100 Guide: HERE

Discord Server: HERE

💡 Powerful C++ Core — Simple Blueprint Workflow

Powered by a clean, production-focused C++ architecture with only two main core classes, designed for performance, clarity, and scalability. Everything is easily accessible through Blueprints, so you never need to touch the underlying code.

🚗 What Makes ACABS Advanced

🌆 COMPLETE SMART TRAFFIC CITY SIMULATION

ACABS can simulate a complete living city traffic system populated by smart autonomous AI vehicles.

Full city street mapping system

Advanced route generation, routing, and pathfinding

Autonomous vehicles capable of navigating complete road networks

City streets, lanes, intersections, destinations, connections, and speed limits

City driving, point-to-point travel, door-to-door driving, racing, and police chase systems

NavMesh and spline-based navigation

Predictive steering, throttle, braking, obstacle avoidance, reversing, and recovery

Multiple AI vehicles sharing roads with independent lanes and destinations

💥 VEHICLE COLLISION MESH DENT & DEFORMATION SYSTEM

Vehicles can realistically dent and deform during collisions, allowing the vehicle body to react directly to impact locations and forces.

Runtime collision-based mesh deformation

Realistic dent positioning and impact response

Support for compatible runtime materials

Different body shapes and vehicle configurations

Real-world-inspired crash damage and deformation

🚙 Complete Vehicle Support

Cars, motorcycles, bicycles, superbikes, scooters, trucks, monster trucks, tanks, trailers, off-road vehicles, and one-wheelers

Supports any wheel count from 1 to 18

Supports virtually any wheel shape, size, orientation, or configuration

Static mesh and skeletal mesh support

Built-in tank steering

Ackermann steering geometry

Front-wheel drive, rear-wheel drive, all-wheel drive, and custom drivetrains

⚙ Simulation-Level Vehicle Physics

Realistic suspension stiffness, damping, travel, compression, rebound, and limits

Real-world replication of acceleration, top speed, handling, braking distance, RPM, and gearing

Automatic and manual transmissions switchable during runtime

Realistic engine, clutch, gearbox, differential, axle, linkage, and driveshaft behaviour

Configurable torque, horsepower, RPM, gear ratios, final drive, and drivetrain efficiency

Physical wheel grip, traction loss, drifting, burnout, braking, and wheel locking

Hill-start assistance, rollback prevention, and low-speed vehicle holding

Adjustable aerodynamic downforce

Configurable nitro boost

Stable moving-platform support

Fully framerate-independent physics simulation

🏍 Motorcycles & Bikes

Realistic leaning, counter-steering, balancing, and ground-control behaviour

Independent front and rear suspension

Stable low-speed and stopped behaviour

Compatible with motorcycles, bicycles, scooters, and skeletal meshes

🛻 Trailers & Attachments

Physical trailer attachment and detachment

Adjustable pivot and connection points

Trailer braking support

Realistic physics-constraint movement

🤖 Super-Advanced Vehicle AI

Precise spline-following with continuous steering correction

NavMesh route finding and smart road navigation

City driving, destination driving, racing, police chase, constant chase, and distance-based chase

Dynamic obstacle detection using line and sphere traces

Smart reversing, unstucking, reset-to-road, and recovery systems

Lane offsets for multiple vehicles using the same route

Predictive steering, throttle, braking, and speed control

AI activation on collision

🚧 Moving Platform Support

Works with physics and non-physics platforms

Seamless vehicle movement

No unnecessary jitter, drift, or snapping

🎥 Camera, Audio & Feedback

Smooth vehicle camera movement

Engine start and shutdown

Engine, RPM, transmission, nitro, and vehicle sound support

RPM synchronized with engine state and drivetrain activity

📊 HUD & Debug Tools

Built-in HUD for speed, RPM, gear, nitro, transmission, trailer state, and acceleration timing

Vehicle, suspension, AI, navigation, steering, traction, and physics debugging

Functional in packaged builds

🎮 Input & Compatibility

100% Blueprint accessible

Full C++ access for advanced developers

Unreal Engine Enhanced Input support

Static and skeletal vehicle mesh support

Suitable for arcade, realistic, and near-simulation-level vehicle projects

🌐 Offline & Multiplayer Status

ACABS is currently built as the ultimate super-advanced offline vehicle physics and traffic simulation system.

Multiplayer has not yet been implemented or officially tested. The system is currently designed for single-player and offline projects.

💡 Ongoing Development

ACABS continues to receive optimizations, stability improvements, bug fixes, physics upgrades, autonomous AI improvements, and major new vehicle systems.

⚠ Important Note

Everything demonstrated inside the playable demo is included in the plugin.

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