
Beschreibung
MAP IT. FIGHT IT. SAVE IT.
Three complete Unreal Engine gameplay systems for open-world, survival and wave-based games.
Build a scalable minimap and world map, spawn configurable enemy waves and restore the state of your game world with a powerful save system.
Every included product is the same full version as its individual Fab listing, including updates and documentation.
WHAT'S INCLUDED
1. OPEN WORLD MAP SYSTEM PRO
A scalable minimap and world map for large Unreal Engine worlds.
Designed for large levels and World Partition projects.
Features
• Bake maps tile by tile in a separate Unreal process
• No need to load the entire world at once
• Estimate tile count, disk usage, memory and bake time before starting
• Multi-resolution tile streaming
• Runtime memory depends on visible tiles, not total world size
• Minimap and world map from one UMG widget
• Follow player and rotating minimap modes
• Pan and zoom world map
• Zoom toward cursor position
• Click map positions and convert them to world locations
• Marker and POI system
• World Partition POIs through actor tags
• Player waypoints
• Exploration fog
• Multiplayer team markers
• Server-validated multiplayer pings
• Blueprint save/load support for map progress
• Full Blueprint API
• Full C++ source
Map progress can also be stored as a plain save struct for integration with your own save system.
2. FULLY CUSTOMIZABLE ENEMY SPAWN SYSTEM
Build complete enemy waves in minutes.
A Blueprint-only, network-replicated spawning system for single-player and multiplayer games.
Features
• Unlimited independent spawn zones
• Box and sphere spawning areas
• Spawn around players or across the world
• Limited or unlimited waves
• Configurable enemies per wave
• Wave delays
• Maximum simultaneous enemy limits
• Enemy count scaling based on player count
• Health and movement speed scaling per wave
• Boss spawning
• Defense mode for players or objectives
• Simple AI included for testing
• Easily replace the included AI with your own
Ideal for survival games, horde modes, co-op shooters, arena combat and open-world encounters.
3. ADVANCED SAVE SYSTEM PRO
Restore your game world – not just a few variables.
A universal save and load framework designed to preserve complete gameplay state.
Save and restore
• Placed actors
• Runtime-spawned actors
• Blueprint variables
• Actor components
• Physics state
• AI MoveTo progress
• Running timers
• Materials
• Collision settings
• Widget Components
World & Framework State
Support includes:
• GameMode
• GameState
• PlayerController
• PlayerState
• GameInstance
Also included:
• Multiple save slots
• Autosave support
• Save-slot list nodes for custom menus
• Save inspection tools
• Built-in debugging tools
• Example project
• Blueprint-friendly workflow
• No coding required for normal use
ONE COMPLETE GAMEPLAY LOOP
1. EXPLORE
Players uncover your world using the minimap and full world map.
2. SURVIVE
Spawn enemy waves, bosses and encounters with scalable difficulty.
3. SAVE
Store player progress, world state and gameplay systems.
4. CONTINUE
Load the game and restore the world – including map progress.
Explore → Fight → Save → Continue
Each system remains a complete standalone product, so you can use them together or independently.
GREAT FOR
• Open-world games
• Survival games
• Horde shooters
• Co-op games
• RPGs
• Wave defense games
• Exploration games
• Persistent worlds
• Single-player projects
• Multiplayer projects
TECHNICAL
• Open World Map System Pro: C++ plugin with full Blueprint API
• Enemy Spawn System: Blueprint-only and network replicated
• Advanced Save System Pro: Blueprint-friendly save framework
• Supported Unreal Engine versions and platforms are listed on the included products
• Personal and Professional licenses available
Build the world. Fill it with gameplay. Save the progress.
| Privat | Professionell | |
|---|---|---|
| Gesamtpreis beim Einzelkauf | 129,97 $ | 319,97 $ |
| Gesamtpreis für dieses Paket | - | - |
Unterschied | - | - |







