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Male Mega Movement Mocap Animation Bundle - Movement, Crouch, Tense & Injured




One bundle for every way your male third-person character moves: standing, crouched and tense, each in unarmed, pistol and rifle, plus a wounded, limping injured set. The Male Mega Movement Mocap Animation Bundle brings together nine complete Gamma Studio packs, 1,315 animation sequences at 120 FPS plus 22 additive aim poses, more than an hour of motion. Every clip was captured on a Vicon optical motion capture system and then cleaned by hand.

All nine packs share the same UE5 skeleton, the same naming convention and the same Start / Loop / End layout, so your character can switch between standing, crouch, tense and injured movement, and between unarmed, pistol and rifle, inside one consistent Animation Blueprint structure.

Included packs:

Movement (659)

- Male Movements (Unarmed) - 195 animations

- Male Pistol Movements - 261 animations

- Male Rifle Movement - 203 animations

Crouch (248 + 22 additive Aim Offset poses)

- Male Crouch Movement (Unarmed) - 46 animations

- Male Pistol Crouch Movement - 89 animations + 11 additive Aim Offset poses

- Male Rifle Crouch Movement - 113 animations + 11 additive Aim Offset poses

Tense (267)

- Male Tense Movement (Unarmed & Pistol) - 174 animations (87 Unarmed + 87 Pistol)

- Male Rifle Tense Movement - 93 animations

Injured (141)

- Male Injured Movement (Unarmed, Pistol & One-Hand Pistol ADS) - 141 animations (40 Unarmed + 40 Pistol + 61 One-Hand ADS)

What the bundle covers:

- 8-directional Walk, Jog and Run with Starts, Loops and Stops for Unarmed, Pistol and Rifle

- Crouch Walk and Crouch Jog with Starts, Loops and Ends for every weapon state

- Tense Walk and Jog in 8 directions with Starts, Loops and Ends for every weapon state

- Injured, limping Walk and Jog in 4 directions with Starts, Loops and Stops, Unarmed, Pistol and One-Hand Pistol ADS, the left hand held on the wound

- Turn-In-Place, moving turns and turn starts, standing, crouched, tense and injured

- "Box" strafe direction changes between Forward / Backward / Left / Right, standing and tense

- Rifle Sprint, Walk ↔ Run, Idle ↔ Sprint / ADS, Crouch ↔ Stand and Relax ↔ Tense transitions

- Aim Down Sights (ADS) locomotion: standing ADS Walk and Jog, crouched ADS Walk, Pistol and Rifle

- ADS Idle, Fire and Reload for Pistol and Rifle, standing and crouched, plus one-hand injured Pistol ADS

- Aim Offsets: 3 x 25 standing poses (Pistol, Rifle, one-hand injured Pistol) and 2 x 11 crouch poses (Pistol and Rifle)

- Light and heavy hit reactions, standing, crouched, tense and injured

All animations are authored on the official UE5 Skeleton (Manny / Quinn), so they drop straight into any UE5 project without retargeting. Each weapon pose is baked into its clips: attach the included pistol or rifle to the weapon_r bone and it sits correctly in the hand.

(Note: This bundle contains only animation assets, 3D meshes and skeletons. It does not include any Blueprint logic or coded movement systems.)

πŸ”₯ Key Features:

Total Animations: 1,315 high-quality Animation Sequences at 120 FPS plus 22 additive Aim Offset poses (~67 minutes of motion).

Vicon Motion Capture: Recorded on a Vicon optical mocap system and hand-cleaned.

Four Movement Styles: Standing, Crouch and Tense, each for Unarmed, Pistol and Rifle, plus Injured for Unarmed, Pistol and One-Hand Pistol ADS.

Locomotion: Walk, Jog and Run in 8 directions (F, B, L, R, FL, FR, BL, BR), each with Start / Loop / Stop, for every weapon state.

Crouch Locomotion: Crouch Walk and Jog with Start / Loop / End, 4 directions for Unarmed and Pistol, 8 directions for Rifle.

Tense Locomotion: Tense Walk and Jog in 8 directions, each with Start / Loop / End, for every weapon state.

Injured Locomotion: limping Walk and Jog in 4 directions (F, B, L, R), each with Start / Loop / Stop, Unarmed, Pistol and One-Hand Pistol ADS.

Turns: Turn-In-Place, moving turns and turn starts in every movement style.

Direction Changes: "Box" direction-change clips between F / B / L / R for standing and tense Walk and Jog.

Sprint & Transitions: Rifle Sprint Start / Loop / Stop, Walk ↔ Run, Idle ↔ Sprint, Idle ↔ ADS, Crouch ↔ Stand, Relax ↔ Tense.

ADS Locomotion: Pistol ADS Walk (8 directions) and ADS Jog (6 directions), Rifle ADS Walk (8 directions), Pistol and Rifle ADS Crouch Walk (8 directions), injured One-Hand Pistol ADS Walk and Jog (4 directions).

Aim Offsets: 3 x 25 standing poses (Pistol, Rifle, one-hand injured Pistol) plus 2 x 11 crouch poses with a ready-to-use crouch Aim Offset asset per weapon.

Fire & Reload: Pistol and Rifle ADS fire and reload animations, standing and crouched, plus one-hand injured Pistol ADS fire and reload.

Hit Reactions: Light and Heavy hits standing (Pistol ADS, Rifle), crouched (Unarmed, Pistol, Rifle), tense (Rifle) and injured (One-Hand Pistol ADS).

Weapon Ready: Weapon poses are baked into the clips; attach the pistol or rifle to weapon_r.

Root Motion: locomotion, turn, direction-change, transition and heavy-hit animations carry root motion on the root bone.

UE5 Skeleton: Animated directly on the UE5 Manny / Quinn skeleton.

πŸ“‹ Animation List (1,315 + 22 aim poses):

Male Movements - Unarmed (195)

Idle & Gesture (5) – Turn In Place (8)

Walk (24) – Walk Stops (14) – Jog (24) – Run (24)

Walk / Jog / Run Turn Starts (16) – Walk / Jog / Run Turns (20)

Walk Box Direction Changes (36) – Jog Box Direction Changes (24)

Male Pistol Movements (261)

Idle & Gesture (5) – Turn In Place (8)

Walk (24) – Jog (24) – Run (24)

Walk / Jog / Run Turn Starts (16) – Walk / Jog / Run Turns (20)

Walk Box Direction Changes (36) – Jog Box Direction Changes (24)

ADS Idle, Hits & Turns (8) – ADS Fire & Reload (5)

ADS Walk (24) – ADS Jog (18) – Aim Offset (25)

Male Rifle Movement (203)

Idle & Turn-In-Place (6)

Walk (24) – Walk Box (12) – Walk Turns (8)

Jog (24) – Jog Box (12) – Jog Turns (8)

Run (24) – Sprint (6) – Transitions (12)

Hit Reactions (8) – Light (4) / Heavy (4)

ADS Idle, Fire & Reload (10) – ADS Walk (24) – Aim Offset (25)

Male Crouch Movement - Unarmed (46)

Idle & Gesture (2) – Turn In Place (4)

Crouch Walk (12) – Crouch Jog (12)

Walk Turn Starts (4) – Jog Turn Starts (4)

Light Hit Reactions (4) – Heavy Hit Reactions (4)

Male Pistol Crouch Movement (89)

Idle & Gesture (2) – Turn In Place (4) – Hit Reactions (8)

Crouch Walk (12) – Crouch Jog (12)

Walk Turn Starts (4) – Jog Turn Starts (4)

ADS Crouch Walk (24) – ADS Idle, Fire & Reload (6) – ADS Transitions (2)

Aim Offset Poses (11)

Male Rifle Crouch Movement (113)

Idle & Gesture (2) – Turn In Place (4) – Light Hit Reactions (4)

Crouch Walk (24) – Crouch Jog (24)

Walk Turn Starts (4) – Jog Turn Starts (4) – Transitions (2)

ADS Crouch Walk (24) – ADS Idle, Fire & Reload (8) – ADS Transitions (2)

Aim Offset Poses (11)

Male Tense Movement - Unarmed (87)

Idle & Gestures (3) – Turn In Place (4)

Walk (24) – Jog (24)

Walk Turn Starts (4) – Jog Turns (4)

Walk Box (12) – Jog Box (12)

Male Tense Movement - Pistol (87)

Idle & Gestures (3) – Turn In Place (4)

Walk (24) – Jog (24)

Walk Turn Starts (4) – Jog Turns (4)

Walk Box (12) – Jog Box (12)

Male Rifle Tense Movement (93)

Idle & Gestures (3) – Relax / Tense Transitions (2) – Turn In Place (4)

Walk (24) – Jog (24)

Walk Turn Starts (4) – Walk Turns (4) – Jog Turn Starts (4) – Jog Turns (4)

Walk Box (12)

Light Hit Reactions (4) – Heavy Hit Reactions (4)

Male Injured Movement - Unarmed (40)

Idle & Gestures (4) – Turn In Place (4)

Walk (12) – Jog (12)

Walk Turns (4) – Jog Turns (4)

Male Injured Movement - Pistol (40)

Idle & Gestures (4) – Turn In Place (4)

Walk (12) – Jog (12)

Walk Turns (4) – Jog Turns (4)

Male Injured Movement - One-Hand Pistol ADS (61)

Idle (1) – Idle to ADS (1) – Fire (3) – Reload (1)

Hit Reactions (4) – Turn In Place (2)

Walk (12) – Jog (12) – Aim Offset (25)

🎁 Bonus Content:

To help you prototype immediately, the packs include:

Pistol and Rifle Skeletal Meshes with PBR materials and textures (the rifle is rigged: Gun, Mag, Slider, Trigger, Safety and 2 Sling Swivel bones)

2x crouch Aim Offset assets (Pistol and Rifle) with 11 additive aim poses each

Character and Character + Weapon display Blueprints (no logic)

UE5 Skeleton: the standard Epic UE5 Skeleton, so the clips stay fully compatible with Manny, Quinn and MetaHuman retargeting via IK Rig.

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