
Beschreibung
The Flagship - Environment Art Toolkit for Unreal Engine
This bundle brings together the four tools I use when building environments in Unreal Engine. Between them they cover surfacing, decal work, asset placement, and keeping a dense scene under control. They were made by the same person for the same workflow, so they fit together naturally.
Extile Plus
A material system for building surfaces that don’t repeat. It comes with 26 blends, 21 layers and 84 material functions. These include non-repetitive tiling solutions for both patterned and organic surfaces, plus atlas functions, color ID functions and more. You can work at whatever level suits the job. Plug a single function into your own material, use the ready-made master materials, or build full stacks with Unreal’s Material Layering. It includes randomized displacement, parallax and color variation, height-based puddles, dirt and blending, generative masking (Dirt, Leaks, Damage, Blobs) and native RVT support. It works with Nanite and Lumen. Extile was used throughout “Stay Alive My Son”, the VR film selected for the 2022 Venice Film Festival.
Lets you paint decals the way you paint foliage. Spray them in bursts, lay them along paths, fill drawn regions, or wrap them along mesh edges and around pipes, all with live preview. Tagging, grouping and object filtering keep things organized. An overdraw heatmap shows where decals stack too deep. The cleanup tool finds and removes redundant decals inside a volume, and nothing is deleted until you apply it. It includes XDM+, a triplanar decal material with procedural Dirt, Leaks, Damage and Blobs masks. This gives you endless variation from a single decal.
XDecal Painter Pro
Lets you paint decals the way you paint foliage. Spray them in bursts, lay them along paths, fill drawn regions, or wrap them along mesh edges and around pipes, all with live preview. Tagging, grouping and object filtering keep things organized. An overdraw heatmap shows where decals stack too deep. The cleanup tool finds and removes redundant decals inside a volume, and nothing is deleted until you apply it. It includes XDM+, a triplanar decal material with procedural Dirt, Leaks, Damage and Blobs masks. This gives you endless variation from a single decal.
XPlacer
An editor-only placement toolkit for Static Meshes and Blueprints. It has Brush, Spray, Path Layout, Region Fill and a Sampler that distributes across existing geometry. All five share the same height, slope, edge and object filters. Placement is deterministic and previewed before you commit. Slot-based weighting, presets and a built-in optimization pass let it scale from blockout to final dressing.
Environment Sniffer
A search and inspection tool for the viewport. Sweep a cone, sphere or cylinder around the camera to locate decals, meshes, lights, Niagara, fog, post process, cameras and level instances. You can inspect polygon count, material complexity, LODs, collision and lighting cost in a live table as you move through the level.
Notes
Extile Plus updates support UE 5.5 and above.
All tools are covered by the same Discord for support: https://discord.gg/cJF8vKK4j8
Help PDFs and video walkthroughs are linked on each product’s own page.
| Privat | Professionell | |
|---|---|---|
| Gesamtpreis beim Einzelkauf | 129,96 $ | 419,96 $ |
| Gesamtpreis für dieses Paket | - | - |
Unterschied | - | - |






