Opis
Professional Replicated Framework
MSS: Professional multiplayer shooter system based on Components (BPC). Implements weapon logic, ballistics and replication on any Pawn in seconds. Clean, modular and Server-Authoritative code.
MHS: Universal multiplayer health system based on Components (BPC). Implements Health, Shield, Death and Revive logic on any actor (Character, AI, or Vehicle) in seconds. Clean, modular and Server-Authoritative code.
⚠️ VERSION SUPPORT
MSS V2.0: Supported on Unreal Engine 5.1+.
MHS V2.0: Supported on Unreal Engine 5.1+.
IMPORTANT WARNING
This project is the base version of the Multiplayer Shooter System. It includes all the core functions and systems, but it DOES NOT contain the weapon packs or the turret shown in the promotional video or the playable demo.
If you wish to purchase the Multiplayer Shooter System that includes the modular weapons and the functional turret, you can find the link to the full Project Pack here: Multiplayer Shooter System PACK
🎬 Multiplayer Shooter System Video
🎬 Multiplayer Health System Video
We have a full 🔗 DEMO with all our content for you to try.
🤝 Support
Join our 🔗 DISCORD to get free support and stay informed about the latest news regarding our products.
We also provide detailed 🔗 DOCUMENTATION to help you understand all the features of the system.
⭐ Exclusive Information
Your review drives the project!
🎁 BONUS: If you leave a review and verify it on our 🔗 DISCORD, you will get access to private channels with exclusive images, videos and demos regarding development and future updates.
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🚀 Features
Fully Replicated: Secure and optimized Server-Authoritative architecture.
Multiplayer Locomotion System (MLS): Fluid locomotion integrated with shooting.
Versatile Firing System: Multiple modes (Auto, Semi, Burst, Continuous).
Holster System: Dynamic visualization of weapons on the body.
Physical Reload System: Drop Mag logic with simulated physical magazines.
Object Throwing: Mechanics for grenades and throwable objects.
Collision Detection: Predictive system to prevent the weapon from clipping through walls.
Dynamic Crosshair: Reticle reactive to spread, movement and firing.
Survival Mechanics: Complete Downed (DBNO), Bleed-out and Revive system (Co-op).
Shield Gating: Advanced damage absorption logic (Shield takes 100% priority).
Directional Feedback: Dynamic 360º Damage Indicator and Directional Death/Hit Animations.
Data-Driven Visuals: Floating damage numbers and colors controlled by Data Tables.
Independent UI: HUD with Health bars, Team ID, and World Billboards.
Weak Points: Modular system for Critical Damage on any actor.
Damage Types: Visual feedback for Immune, Miss and Standard states.
Status Effects: Configurable Regeneration logic for Health and Shield.
Included AI: Basic AI with elemental attacks included for testing.
BPC Architecture: Clean integration via Components.
Modern Inputs: Native support for Enhanced Input.
Full Gamepad Support: Gameplay and UI 100% compatible with Gamepad.
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⚙️ Technical Requirements
Plugins: Enhanced Input, Motion Warping and Common UI.
Configuration: Collision channels (Projectile, Laser and Downed) and anchor Tags (all detailed step-by-step in the 🔗 DOCUMENTATION).
| Osobiste | Profesjonalne | |
|---|---|---|
| Całkowita cena w przypadku zakupu osobno | 219,98 $ | 649,98 $ |
| Całkowita cena za ten pakiet | - | - |
Różnica | - | - |










