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商品 AI Behavior Kit 的媒体 1

描述

The project contains a set of tools for creating AI behavior. Waypoint System, Spawn System, Day Night System and AI behavior templates will help you to create simulation of living world in camp, village, town, city etc. With powerful Ability System you can create any interaction between actors you want, including a combat.

Showcase | Demo | Documentation | Videos

Support: Discord | [email protected]

Product is included into AARPG.

!!! Before to start to work with the project, download my free plugins: see documentation or video.

Feature List:

  • Multiplayer is supported

  • Ability System

  • Waypoint System - Point of Interests for AI, Pathfinding

  • Spawn System - The system allows you to spawn/respawn AI in the world in a specific location, at a specific time, with pre-set data.

  • Optimization Component - Animation, Movement, Rendering, Perception

  • AITools Helper - Editor Utility for convenient working with tools in the editor

  • Day Night System - AI behavior depends on the time of day

  • Teleport System - To another level, To Point

  • Behavior Templates - Villagers, Guards and Animals are not bound to a certain place, they can move anywhere according to their goals

  • Spawn Window and AI Statistics

  • Menu - Select Mode | Input Settings | Save and Load | Create Session | Session List | Pause Menu

  • Third Person and Top Down modes with unique abilities

  • Save and Load. All progress is saved

  • Attributes - Health, Stamina, Attack etc. | Attribute Points | Attributes can affect Attributes | Regeneration

  • Effects - 29+ parameters | Modify attributes | Apply other effects and tags | Grant abilities | Execution custom logic | Level and Level Up Requirements | Application Policy | Duration and Tick Policy | Stack Policy | Buff | Debuff | Control | DoT | Frontal Block

  • Abilities - 17+ parameters | Active and Passive | Level and Level Up Requirements | Activation Policy | Interruption Policy | Cooldown, Cost, Charges | Frontal Block | Dash | Sprint | AoE and Target | Casting Bar | Select Area

  • Effect and Ability Trees

  • Fall Damage and Damage Handling

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