
描述
The project contains a set of tools for creating AI behavior. Waypoint System, Spawn System, Day Night System and AI behavior templates will help you to create simulation of living world in camp, village, town, city etc. With powerful Ability System you can create any interaction between actors you want, including a combat.
Showcase | Demo | Documentation | Videos
Support: Discord | [email protected]
Product is included into AARPG.
!!! Before to start to work with the project, download my free plugins: see documentation or video.
Feature List:
Multiplayer is supported
Waypoint System - Point of Interests for AI, Pathfinding
Spawn System - The system allows you to spawn/respawn AI in the world in a specific location, at a specific time, with pre-set data.
Optimization Component - Animation, Movement, Rendering, Perception
AITools Helper - Editor Utility for convenient working with tools in the editor
Day Night System - AI behavior depends on the time of day
Teleport System - To another level, To Point
Behavior Templates - Villagers, Guards and Animals are not bound to a certain place, they can move anywhere according to their goals
Spawn Window and AI Statistics
Menu - Select Mode | Input Settings | Save and Load | Create Session | Session List | Pause Menu
Third Person and Top Down modes with unique abilities
Save and Load. All progress is saved
Attributes - Health, Stamina, Attack etc. | Attribute Points | Attributes can affect Attributes | Regeneration
Effects - 29+ parameters | Modify attributes | Apply other effects and tags | Grant abilities | Execution custom logic | Level and Level Up Requirements | Application Policy | Duration and Tick Policy | Stack Policy | Buff | Debuff | Control | DoT | Frontal Block
Abilities - 17+ parameters | Active and Passive | Level and Level Up Requirements | Activation Policy | Interruption Policy | Cooldown, Cost, Charges | Frontal Block | Dash | Sprint | AoE and Target | Casting Bar | Select Area
Effect and Ability Trees
Fall Damage and Damage Handling