描述
Datamosh is a post process shader that creates a frame blending effect by simulating a video editing technique in which the footage is manipulated to look 'trippy' or 'glitchy,' usually by manual compression.
Jam2go's video about datamoshing in Unreal
Discord - Support and questions.
Using engine classes, plugin injects the shader into the rendering pipeline, ensuring it is compatible with most post process effects after the default installation.
Important details:
Due to engine limitations, control over some of the built-in features of the effect is only possible on the game thread (on the blueprint side). Therefore, please use the "Set Datamosh Parameters" blueprint function to control shader values. The mechanism is described in detail in the documentation.
If you can't find the post-process material asset, enable the display of plugin folders in the content browser by clicking the gear icon in the top-right corner of the settings.
包含格式
- versions