描述
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Possible PERFORMANCE BOOSTERS when using VSM (virtual shadow maps):
1. Adjust "Anti-Aliasing Method" in "Project Settings" to "TAA" instead of "TSR".
2. Adjust "Engine Scalability Settings" to "High" or "Medium".
3. Adjust "World Position Offset Disable Distance" of all the DZ tree meshes in your level to be the same value as wind kill distance (e.g. 10000 = 100m) in master materials.
4. Adjust "Shadow Cache invalidation behavior" of all the DZ tree meshes in your level to "Rigid" or "Static".
VIDEOS
DOCUMENTATION
Logic of the DZ Tree Assets:
Tutorial Video of DZ Conifer Trees
Tutorial Video of DZ Deciduous Trees
New Features:
DZ Trees V2.01-V2.02 New Features Tutorial
Ultra Dynamic Sky Integration Diagram
Check update history and upcoming features/improvements for DZ Trees from our pages:
Support: [email protected]
With these 70 amazing palm trees that are photographed in the beautiful nature of Madeira, Spain and Canary Islands you can give realism to your game or to what ever projects you are working with. This package includes high resolution Nanite models and textures of five different palm tree species: Windmill Palm (10), Date Palm (20), Coconut Palm (20), White Barbel Palm (10) and Royal Palm (10). Because words often lie, it's good to check the screen shots and 4K videos from the links above to realize that these palm trees might just be the perfect choice for your project. Amazing look and most realistic wind behavior with good FPS rate is a combo that is hard to beat. Get yourself to our YouTube channel and see the quality yourself.
Full Nanite support:
All the trees are high-res Nanite meshes and are using Nanite by default. Everything is optimized to achieve the best performance without compromising quality.
Full Lumen support:
This product supports Lumen in all the supported engine versions mentioned in the beginning of this product page (UE 5.1 and above). Lumen can be activated in "Project Settings" => "Rendering" => "Global Illumination" => "Dynamic Global Illumination Method" => "Lumen". More information about Lumen can be found in Unreal Engine 5.0 documentation.
Efficient and highly user-friendly materials:
Master materials (2 pieces) are very easy to understand and effective. Material instances created from them allow easy customization of trees and wind effects according to your wishes. Wind effects are very cheap for PC performance, yet most realistic. Every palm leaf of this package has its' own life as you can see from the demo videos. As a new feature we have added an MPC (material parameter collection) for controlling wind power of all the trees at the same time by tweaking only one number. We have also updated our wind material functions to make it more suitable for use with palm trees and the result of this update can be seen in the videos. It's good to watch tutorials and demo videos to get an idea of all the useful features that these versatile materials offer. Of course this package has also all the other options from our previous tree packages but some options might have been used in a little different way to suite palm trees better.
DZ Trees - Palms features:
Made for Unreal Engine 5.1 and above
High resolution Nanite meshes for palm trees (70 pieces)
High resolution textures
Wind system (recommended to use MPC, only needs to adjust one number to give wind strength for all the trees)
Season Settings (recommended to be adjusted mostly in leaf master material instance)
Snow Effect (recommended to be adjusted mostly in master material instances, 2 pieces)
Wetness Effect (recommended to be adjusted mostly in master material instances, 2 pieces)
Possibility of adding different texture effects to trunks and branches
Possibility of reducing the number of leaves (5 steps: all leaves, 3 reduced amounts and no leaves)
Overview map
Asset list:
Tree Large: 70
Tree Species:
Windmill palm, Trachycarpus fortunei
Date Palm, Phoenix dactylifera
Coconut Tree, Cocos nucifera
White Barbel Palm, Acanthophoenix crinita
Royal Palm, Roystonea regia
DOCUMENTATION:
Videos in DropZone Studios' YouTube Channel
REQUIREMENTS:
This product uses UE5 feature Nanite by default so tree meshes don't include other LODs.
It's recommended to have an RTX GPU, at least an RTX 2080. DZ demo videos and tutorials are all recorded in 4K with an RTX 3080 GPU and with 32 GB of RAM.
VERSIONS:
V2.2.1 is available in UE5 versions 5.1 and above
Physically-Based Rendering: Yes
Texture Size: The majority of assets use 4K base color, normal and utility textures
Collision: Yes (simple capsule collider around the tree's lower trunk)
Nanite Triangle Count: 61 928 - 156 871
LODs: None (Nanite fallback)
Lightmap Support: No
Number of Meshes: 70
Number of Materials and Material Instances: TOTAL 68 - Materials 2, Material Instances 66
Number of Material Functions: 4
Number of Textures: 112
Platforms Tested: PC
RELEASE HISTORY AND UPCOMING FEATURES:
包含格式
- versions