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商品 Stone Walls Optimized 的媒体 1

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This asset pack has been rebuilded and received a major update 1.2: walls with the possibility to enable windows on them! It's a system where you have 161 stone walls with the ability to enable one of 69 windows in each of them. It means there is over 11000 possible combinations of creating wall with window. Here's pros and cons:

  • you can move window across the wall - even on curved walls! Just turn on Window Mode inside wall settings and use manipulator to relocate the window

  • you can scale window in the wall but you have to respect uniform scale

  • you can put one window in one wall

  • you can rotate window but only in local Z axis

  • all material instances are now in Masked blend mode - if you don't plan to use windows in the walls, you can roll them back to Opaque blend mode

  • don't use Packed Level Actor (PLA) on walls with windows - use Level Instance instead; windows tech here is based on instancing, Custom Primitive Data and masked materials - those three combined don't work with PLA

  • you can use PLA on just plain walls, I recommend it

  • combining Window Mode with Despawner is not recommended - due to technical solutions you will loose wall collisions

All walls assets are children blueprint classes made from BP_StoneWall and BP_RubblePile.

You can carve/sculpt in any wall actor using 3 shapes (sphere, cube, capsule). Simply click "+" next to " Despawner" option inside actors details. Thanks to that you can easily edit any wall preserving the HISM system. Other fancy options are:

  • Extra Stones (use more mesh variants)

  • Shuffle Extra Stones (change spawn seed of the above)

  • Max Draw Distance (disclaimer: it's not working with NANITE)

  • Heavy Optimized Geometry option where meshes with x10 less tris are loaded.

Scale whole Actors up and down and the stone texture scale will be automatically adjusted.

RECOMENDATIONS:

  • use Heavy Optimized Geometry option when your project doesn't need insane closeups on walls

  • Enable NANITE on stone meshes if you can

  • scale walls to x1.5 on the scene - you can create entrances from scaled up windows that way

  • experiment with disabling some [HISM] switches inside material instances to reduce shader instructions - most of these options were created for closeups and FPP projects

*** UPDATE 1.2 - whole pack was rebuilded ***

  • added Window Mode - walls have now windows, yey!

  • added Despawner - hide unwanted wall elements by using simple shapes: sphere, cube and capsule

  • added Heavy Optimized Geometry - option to use stone pieces with x8~x10 less tris

  • added Extra Stones option (increases variety)

  • added Shuffle Extra Stones option (respawns stones in different ways)

  • added 192 stone meshes known from my other pack Medieval Ruins Optimized

  • rebuilded and updated master material to MT_Generic_v11_Masked

*** UPDATE 1.1 ***

  • added extra 67 assets (curved walls, rubble piles, chunks without pillars)

  • fixed some minor bugs (mostly incorrect stone positions)

  • added new master blueprint for rubble piles

  • master blueprints moved to StoneWallsOptimized/Blueprints

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