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商品 Ninja Combat 的媒体 1

描述

The Ninja Combat is the foundation for our combat system and we are proud to make it available to you too! In this first version you will find a lot of content to get started.

It was designed for Action RPGs, Adventure Games and "Souls-Likes", but due to it's very extensible nature, you may find other uses for it in your projects, and we would love to see that!

It was meticulously made, with a lot of passion and care, for developers who want to have a strong foundation for their games, without compromising their current design or getting too restricted by "templates".

This is a Combat plugin, meaning you won't find other non-related systems like Locomotion or Inventory. But integrating those is easy and the system shouldn't get in your way, ever. But keep in mind: this is a big system, some experience with the Unreal Engine and C++ is strongly recommended!

Finally, make sure to check the other plugins available! This Combat System is a great match with our Input System, the Ninja Input and well integrated with Ninja Inventory.

Highlights

  • Multiple core GAS-related objects for Combat: Attribute Sets, Gameplay Effects, Gameplay Abilities and Tasks.

  • Interface-driven approach to all components in the system. Extend or replace them as you need.

  • Attacks are integrated with Motion Warping, which may provide that "combat stickiness" feel.

  • Combos are driven using Unreal Engine's State Trees.

  • A Replicated Actor Pool for Projectiles, Cast Actors, etc.

  • Opportunity Attack framework, for backstabs, parry, etc.

Would you like to know more? Sure thing! Please check these links:

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