描述
This plugin adds a custom physics engine that is modifiable, supports orbital physics, complex orbital manuvers and has a system of frames of reference that fixes a lot of the Unreal Engine's issueses with moving environments, fast accelerating structures and moving in space multiple objects
What offsets this plugin from others?
-incredibly handy for any local space project simulations
-real Keplerian and Newthon's physics
-inertial frames, helping server optimization and large scale and speed simulations
-navigation and predicting system
-orbital maneuvering
-Traditional engines can still be used with inertial frames and orbits
VIDEO SHOWCASE: https://youtu.be/m60GNbh0S7g
VIDEO DOCUMENTATION / TUTORIAL: https://youtu.be/deWsc4HNtqo
What can it be used for:
Simulating rockets and orbits in KSP style, as it supports acceleration up to 100g without wobbling like in KSP and adds orbits and orbital maneuvering.
Simulating spaceships like in Star Citizen. It also fixes issues that could arise.
Something simpler, like easier work with the sea of thieves' ships
Real-time girl control systems
Any case where one would like to modify UE physics without having to deal with source code
Features:
Frame of reference, that can be used for both simulating large systems like whole planets, moving structures or orbital bodies
Structural frames of reference. Their center of mass is static, all forces cancel out and can interact with each other. Recommended being used with accelerating structures like cars, planes, trains, spaceships, rockets.
Custom physics system that can replace/ work with an unreal one. It looks the same as the laws of physics are the same, but can be modified, works better with frames of reference, supports children's system.
Constraints with motor systems and physical body.
Truster component
Systems with compex kepler's physics for simulating orbits like in the KSP game, as well as spheres of influence and gravitational maneuver. It also adds systems that can be used for navigating and maneuvering those orbits, and rendevous systems for intercepting other bodies.
Offset for render that fixes all the flickering and particle bugs UE currently has
It supports masses and accelerations far beyond the unreal's physics engine.
包含格式
- versions