
描述
This is a complex projectile system it can do quite a bit. ill list off most of its options below
Demonstration: https://www.youtube.com/watch?v=z8zF28-ohwc
Penetration
- Projectile penetration based upon material hit
- Decrease the projectiles speed after a penetration
- change direction of travel after penetration
Ricochet
- Threshold based
- Material based
- random chance
- weighted chance
- bounce limit
Homing
- Track any actor
- track from projectile of player
- start/stop tracking options
- track based on distance
- track any part of the body (full customizable)
Projectile curve pathing
- Random axis to curve on
- set axis
- speed to curve
- distance of curve
Speed stages
- Change speed of projectile smoothly mid flight
- 5 speed stages any number can be used
- Smooth changes over time or instant
Explosives
- Random sized explosives
- Cluster area
- Growing
- Shrinking
- Multiple
- singular
- adds force to every explosion
- radial damage with falloff
Gravity
- Start/stop functions
- smooth change over time or instant
- 2 stages
- positive or negatives scale
Force
- Apply force to any physics object
- Mass calculation with speed
Black hole
- Suck in physics object with a black hole function
Chaos Destruction
- Bullets capable of chaos destruction for geometry collections
- random chance to spawn
- always spawn
Hit bullet
- Spawn any actor/Projectile at hit locations
Custom properties
- Data table based custom properties for any projectile so you dont need a million actors
- fully editable to add in any variables you need
Bullet hell options
- Child projectile spawning system
- Offsets
- Set pattern up to 21 bullets (Expandable)
- singular/multi shots with any function
- random angles
- set angles
23 in project examples of each feature and even more in the code for you to experiment with!
Best of all you can combine any numbers of these options together and edit even more of their sub options to create complex beautiful projectile systems for your games/simulations/movies and more.
With this system you can essentially make any projectile system you can think off. Want a stealth bomber to drop bombs that cause object to get blown away? you got it. Want your mage to cast down falling swords from the sky? make it happen. Need a boss to make a bullet hell shape for complex in depth player interactions? you can do it ALL.