描述
RTS Camera System provides a plug and play solution for RTS camera controls, but its comprehensive feature set makes it useful for any number of top down and strategy games requiring similar functionality.
- Watch the Showcase Video
- View the Documentation and the Changelog
- Join the Discord Server
- Download the Demo Build.
The key logic of the camera is built in C++ for maximum performance, but applicable functions are fully exposed to Blueprints to allow for the camera to be easily extended and quickly customized by non-programmers. Both the code and Blueprints are commented and explained in the documentation linked above, but please do not hesitate to reach out if you have any questions or if you would like to see any additional features. The plugin includes two Blueprint child classes with pre-configured Enhanced Input controls that can be used to get RTS Camera System up and running in your project in a few clicks.
Features:
- Movement, rotation, and zooming
- Edge scrolling
- Drag mouse to move and rotate
- Customizable speeds and smoothing
- Incremental rotations and zoom levels (i.e., quarter-turns)
- Detailed camera pitch settings (i.e., zoom in and zoom out pitches, and optional pitch adjustment on zoom)
- Follow actor functionality
- Camera location hotkeys
- Height map adjustment
- Camera bounds
- Camera collision avoidance
- Sample settings menu
Contact: I can be reached at the Discord or by email at [email protected].
For a camera that has similar functionality but a designed intended more for top down RPG games, please see my Top Down RPG Camera.
(Orbital Market is a useful search engine for the Unreal Engine Marketplace)
包含格式
- versions