描述
This content pack contains 79 material instances that take advantage of two separate master materials made specifically for road and decal texture customization. Provided for this are 9 high quality, custom made road texture sets which can be customized to fit into any one of your environments. Each of these road texture sets has multiple material instances that showcase some of the many settings you can input to get different road styles. I've also included a default instance for each texture set in case you want to easily start editing a road surface from scratch.
Video overview: https://streamable.com/iqgcs
Every road texture set is composed of 4 textures: a BaseColor, Normal, AORH, and ColorMask. This is so that the assets you're working with take up as little space as possible.
Along with these road textures, I've provided 8 different road marking masks that can create straightforward multi-lane roads with the use of the material instance settings. It's simple enough to export these marking masks and use them as a reference for your own if you need something that's more tailored to your project's requirements. If you don't need road markings, you can always turn them off.
There's also some vertex blending settings that are more or less optional, but give you a lot of extra freedom in creating your own custom roads. If you do take advantage of these settings, I recommend you use a relatively high resolution road mesh and that you wait until the final art pass to do your painting.
Update: There is now a decal master material and some starter decal masks for patchwork and markings.
Note: This material pack is primarily useful for use with road spline meshes. Please take your time to browse the preview images above, which includes a visual overview of all the pack's content and its material instance settings. Examples of the use of splines can be found in the provided Overview map.
包含格式
- versions