
描述
RHINO DRAKE
Rhino Drake is, well, a drake. A wingless, less intelligent dragon offspring, yet still very dangerous and unpredictable, though they can be good friends to those, who deserve their attention. This species has a giant horn on their head, very useful to destroy Drake's foes.
The model is suitable to a variety of different games of realistic and semi-realistic looks.
VIDEO PREVIEW: https://youtu.be/5wuybLUUI0A
Features:
- Fully rigged
- Animated
- Emissive eyes
- Color variation presets included + Customizable
- Blood Texture mask included
POLYCOUNT
Full version
Tris: 61,854
Verts: 34,683
MATERIALS & TEXTURES
Number of Materials: 22
Number of Textures: 35
Texture size: up to 4096x4096
Texture formats: .tga
Texture sets:
- Body
- Spikes
- Eyes
RIG
The model uses a custom skeleton with controls made in Blender. You can see the skeleton in Video Preview or in the screenshots.
Number of Animations: 39
Animation list:
- attack.01
- attack.02_L
- attack.02_R
- attack.03
- attack.04
- attack.05.L
- attack.05.R
- attack.06.L
- attack.06.R
- attack.07
- attack.08.L
- attack.08.R
- attack.09
- attack.10
- attack.11
- death.01
- death.02.L
- death.02.R
- food_intro
- food_loop.1
- food_loop.2
- food_outro
- hurt.01
- hurt.02_L
- hurt.02_R
- hurt.03
- hurt.04
- idle.01
- idle.02
- idle.03_intro
- idle.03_loop
- idle.03_outro
- idle_rare.01
- idle_rare.02
- idle_rare.03_look.left
- idle_rare.03_look.right
- idle_rare.04
- idle_roar.01
- idle_roar.02
- idle_roar.03.L
- idle_roar.03.R
- jump_intro
- jump_loop
- jump_outro
- jump_outroToIdle
- sleep_intro
- sleep_loop
- sleep_outro
- stun_intro
- stun_loop
- stun_outro
- walk.001
- walk.002
- walk.003
- run.001
Additional notes:
- The model does not include LODs.
- The model does not include Blueprints.
- It may be challenging to create additional animations through Unreal Engine, as this model's animations were created utilizing control bones which do not work in UE, and you may encounter some weird transformations. It is possible to negate this by carefully adjusting bones/figuring out what bones don't cause problems. You can see the the skeleton on screenshots and in Video Preview.