
描述
A network replicated Game Template made in 100% using blueprints. Builded around Components. Designed to be intuitive, flexible and expandable.Consists of several major systems that can speed up the process of creating an RPG genre game:
Inventory System - allows players to manage and organize the items they collect throughout the game.
Equipment System - enables players to equip and manage gear, such as weapons, armor, and accessories. It interacts closely with the inventory system.
Interaction System - allows players to engage with objects, NPCs and the environment, possibility of creating advanced puzzles for your game, everything is highly customizable.
Crafting and Upgrading System - allows players to create new items or upgrade existing ones using materials found throughout the game world.
Player Statistics System - tracks and manages a wide range of attributes related to the player's character, providing a foundation for progression and customization.
Leveling & Experience System - forms the backbone of player progression, allowing characters to equip more powerful items or have an impact on the Player Stats.
Consumable Buffs System - allows players to temporarily boost their character’s stats by using consumable items such as potions or food.
Cross-Level Save & Loading System - ensures that player progress, inventory, statistics, and game state persist across multiple game sessions and levels.
Everything has a full gamepad support with a dynamic switching between the Mouse+Keyboard and Gamepad Controller.
Preview video | Demo release 1.9 | GuidebookV1.9.1 | Discord
Engine Version 5.5 - Update 1.9.2 Engine Version 5.0-5.4 - Update 1.9.1
Engine Version 4.26-4.27 - Update 1.9
Note: For better understanding of what is included in the template check out our Demo (packaged game files).