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商品 ObjectDeliverer(TCP/UDP/etc.) 的媒体 1

描述

ObjectDeliverer: Flexible Data Transmission Library for Unreal Engine

Overview

ObjectDeliverer is a comprehensive data transmission and reception library for Unreal Engine, designed with flexibility and ease of use in mind.

Whether you're developing real-time applications, or tools requiring data exchange, ObjectDeliverer provides a robust framework that works seamlessly in both C++ and Blueprint environments.

Key Features

Modular Architecture

ObjectDeliverer's greatest strength is its modular design. You can easily mix and match:

  • Communication protocols

  • Data division rules

  • Serialization methods

This plug-and-play approach allows you to quickly configure the exact communication setup your project needs without writing extensive custom code.

Multi-Platform Support

Built to work across many platforms supported by Unreal Engine, with special optimizations for Windows-specific features like Shared Memory communication.

Blueprint Complete

Every feature is fully exposed to Blueprint, allowing non-programmers to implement complex networking solutions without writing a single line of C++ code.

Performance Optimized

Designed with performance in mind, featuring configurable buffer sizes and efficient data handling to minimize overhead in your projects.

Communication Protocols

TCP/IP Server
  • Connect and manage multiple client connections simultaneously

  • Automatic client connection handling

  • Event-based notification system for connections/disconnections

  • Configurable port, backlog, and buffer sizes

TCP/IP Client
  • Reliable connection to TCP servers

  • Automatic reconnection options

  • Connection status events

  • Configurable retry behavior and buffer sizes

UDP Sender
  • High-performance, connectionless data transmission

  • Perfect for broadcast or multicast scenarios

  • Ideal for real-time data where occasional packet loss is acceptable

UDP Receiver
  • Lightweight UDP packet reception

  • Multiple binding options (specific IP or any available)

  • Configurable receive buffer size

Shared Memory (Windows)
  • Ultra-fast inter-process communication on the same machine

  • Zero-copy data transfer for maximum performance

  • Perfect for communicating between multiple UE4 instances or external applications

Log File Writer/Reader
  • Record transmitted data to log files

  • Replay data from previously recorded logs

  • Great for testing, debugging, and simulation

Data Division Rules

When transmitting data over networks, you need rules to determine where one packet ends and another begins. ObjectDeliverer provides several built-in strategies:

Fixed Size

Simple and efficient - each packet has the same predetermined size.

Header + Body

A header containing the size of the following data body, allowing variable-length messages with clear boundaries.

Terminal Symbol

Data packets are separated by a specific termination character or sequence (like '\n' in text protocols).

No Division

Raw data stream without packet separation - useful when the application layer handles message boundaries.

Serialization Methods

Byte Array

Raw binary data transmission for maximum performance and flexibility.

UTF-8 String

Text-based communication with proper encoding support for international character sets.

Object (JSON)

Automatically serialize and deserialize Unreal Engine objects to JSON format:

  • Transmit complex data structures with a single function call

  • Property-based serialization

  • Support for nested objects and arrays

  • Automatic type conversion

Practical Applications

Tool Development
  • Inter-process communication between editor tools

  • Save/load functionality with the log file system

  • Remote debugging capabilities

Simulation & Visualization
  • Stream real-time data to visualization systems

  • Record and replay simulation data

  • Connect to external data sources or analytics systems

IoT & Hardware Integration
  • Connect Unreal Engine to external devices via network protocols

  • Build digital twins with real-time data feeds

  • Create monitoring and control systems

Easy Integration

ObjectDeliverer is designed to integrate seamlessly into your existing projects:

  1. Add the plugin to your project

  2. Select your communication protocol

  3. Choose your data division rule

  4. Pick your serialization method

  5. Start sending and receiving data!

Blueprint Example

The same functionality is available in Blueprint with an intuitive node-based interface:

  1. Create the ObjectDelivererManager

  2. Configure your protocol, packet rule, and delivery box

  3. Start the manager

  4. Bind to events for receiving data

  5. Send data using the provided functions

Performance Considerations

ObjectDeliverer is built with performance in mind, offering:

  • Configurable buffer sizes to optimize memory usage

  • Efficient binary serialization options for minimal overhead

  • Shared Memory protocol for ultra-fast local communication

  • Asynchronous operation to prevent blocking the game thread

Advanced Features

Custom Protocols

Extend the built-in protocols by creating your own communication methods that integrate with the ObjectDeliverer framework.

Custom Packet Rules

Implement specialized data division strategies for proprietary protocols or unique requirements.

Custom Serialization

Create your own serialization methods beyond the provided options for specialized data formats.

Community and Support

ObjectDeliverer is actively maintained and improved based on community feedback. We're committed to providing:

  • Regular updates and new features

  • Bug fixes and performance improvements

  • Documentation and examples

Getting Started
  1. Add ObjectDeliverer to your Unreal Engine project

  2. Explore the included examples to understand basic usage patterns

  3. Configure your first connection using either C++ or Blueprint

  4. Start building amazing connected experiences!

ObjectDeliverer simplifies network communication in Unreal Engine while providing the flexibility and power needed for advanced applications. Whether you're building connected tools, or complex simulations, ObjectDeliverer gives you the building blocks to implement robust, efficient data transmission with minimal effort.

About the Open Source Version

This plugin is also available as open source under the MIT License on GitHub.

  • If you use the GitHub version, you need to build it yourself from the source code.

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