
描述
本插件可以在蓝图或者UMG中直接访问指定的全局变量值,方便编写。
This plugin can directly access the specified global variable value in the blueprint or UMG, which is convenient for writing.
Support:Bool,Byte,Int,Int64,Float,Name,String,Text,Vector,Rotator,Transform,Object,Actor,Struct.
Bool:
- Get Global Bool (Default)
- Get Global Bool
- Set Global Bool
- Remove Global Bool
- Reset Global Bool
Byte:
- Get Global Byte (Default)
- Get Global Byte
- Set Global Byte
- Remove Global Byte
- Reset Global Byte
Int:
- Get Global Int (Default)
- Get Global Int
- Set Global Int
- Remove Global Int
- Reset Global Int
Int64
- Get Global Int64 (Default)
- Get Global Int64
- Set Global Int64
- Remove Global Int64
- Reset Global Int64
Float:
- Get Global Float (Default)
- Get Global Float
- Set Global Float
- Remove Global Float
- Reset Global Float
Name:
- Get Global Name (Default)
- Get Global Name
- Set Global Name
- Remove Global Name
- Reset Global Name
String:
- Get Global String (Default)
- Get Global String
- Set Global String
- Remove Global String
- Reset Global String
Text:
- Get Global Text (Default)
- Get Global Text
- Set Global Text
- Remove Global Text
- Reset Global Text
Vector:
- Get Global Vector (Default)
- Get Global Vector
- Set Global Vector
- Remove Global Vector
- Reset Global Vector
Rotator
- Get Global Rotator (Default)
- Get Global Rotator
- Set Global Rotator
- Remove Global Rotator
- Reset Global Rotator
Transform:
- Get Global Transform (Default)
- Get Global Transform
- Set Global Transform
- Remove Global Transform
- Reset Global Transform
Object:
- Get Global Object
- Set Global Object
- Remove Global Object
- Reset Global Object
Actor:
- Get Global Actor
- Set Global Actor
- Remove Global Actor
- Reset Global Actor
Struct:
- Get Global Struct
- Set Global Struct
- Remove Global Struct
- Reset Global Struct