描述
Full Metahuman Customization System Here
Disclaimer: The Metahumans featured in product images are
not included.
Meta-Body-Tool allows you to seamlessly modify your Unreal Engine character’s body in real-time without external applications like Blender or Maya, or cumbersome plugins and morph targets. This innovative, blueprint-based tool leverages your existing character's bone structure allowing you to manipulate its shape together with clothing through bone translation and scaling in the character Animation Blueprint.
The Meta-Body-Tool is primarily designed for UE5's Epic skeleton and Metahuman skeletons; it can also be adapted to characters with different bone structures. Meta-Body-Tool Modifies characters through widget blueprint sliders as seen in the screenshots section, by increasing or reducing the sliders you can change the shape of the character’s body. Changes you make to the sliders are automatically saved in real time.
Tutorial Part 1: Video Overview, Adding Meta body tool to a metahuman and Mannequin
Tutorial Part 2: Adding the tool to a none UE Mannequin based skeleton.
Tutorial Part 3.1: Using Save Slots to customize Multiple Characters
Tutorial Part 3.2: Using Meta-body-tool with sequencer
Tutorial Part 4: How to disable idle animation
UE5.4 Tutorial Tutorial Part 5: Setting up the tool with UE5.4 (auto retargeter)
包含格式
- versions