转至内容
商品 UltimateGamePlugin 的媒体 1

描述

  • This plugin use GAS\MotionWarping ,and Integrated with a wide range of functions

  • Most can be made using blueprints,Very few require C++tuning(Only some enum/AttributeSet)
  • If you want to make extensive modifications, you need C++experience
  • If not,you can configuration items are like module edit tools

System:

  • InventorySystem
  • CharacterStatusSystem(LevelSystem\GAS Attribute)
  • InteractionSystem
  • BuffSystem(Character)
  • ColdDownSystem
  • DescSystem
  • CollisionSystem(Multiple collisions can be opened simultaneously without conflicting with each other, and can share a hit list、The damage multiplier and FreezeFrame can be set separately)
  • DamageType(Can get harvest addition,like Axe can get more wood)
  • ModularBuildingSystem
  • RespawnSystem(Like most survival game)
  • BlueprintSystem(Player only craft item after learned blueprint)
  • MiniMap(use WorldPartition)
  • TeamSystem
  • TerritorySystem
  • CorrosionSystem
  • AdminSystem(CheatSystem)
  • [New] SpawnSystem(EcoZone/LayerSpawn)
  • [New] HarvestSystem(Tree\Rock\SmallPickup,Randomize item collection)
  • [New] ActorStreamManager(Up to tens of thousands of AI can be used)
  • [New] DebugSystem

Actor:

  • Weapon(include Bow\Sword\Gun\Torch\Grenade and more)
  • Armor(with equip system,auto apply item status,two slot and a unarmed slot)
  • Player/Monster(Ride systems will be added in the future)
  • Projectile
  • Dropped
  • Buff
  • Simulate

GAS:

  • Combo(Can set Skill Branch,like Combo_0 -> Left[Combo_1] Or Right[Combo_2])
  • Roll/Climb/Dodge(MotionWarping)
  • HitReaction(Hit/KnockDown)
  • Jump(Fix vulnerability in callable primitive functions)

Effect:

  • Physical Materials Default HitEffect/Sound(Set in WorldSetting)
  • Character->HitEffect(blood)
  • Weapon->HitEffect/Sound(Each physical material can be set separately)
  • Weapon->SlashEffect/TrailEffect

包含格式

  • 虚幻引擎格式的徽标