转至内容
商品 Input Live Recorder 的媒体 1

描述

INPUT LIVE RECORDER

1 MIN OVERVIEW

10 MIN TUTORIAL

Input Live Recorder allows user to record, save and use Input Action combos for action games.

[NEWS]

In version 2.1 you can

  • Filter Track List

  • Record to selected Track

  • Check recorded input frames, manually change them (see expand/collapse triangle)

[IMPORTANT]

Both KEYBOARD and GAMEPAD are supported!

RECORDING AND SAVING:

  • Go to Tools

  • Click on Input Live Recorder

  • Record Input Action combos

  • Click on Save session to save recorded Input Action combos to Input Live Session asset

[IMPORTANT]

Input can be recorded during gameplay!

USING:

  • Add Input Llive Component to your player controller class (in C++ or BP)

  • Bind to [OnInputLiveCallback] event of Input Llive Component to setup callback logic

  • Add Input Action events and register their events with Input Llive Component

  • Add all Input Live Session assets needed to [Sessions] property of Input Llive Component

  • Enjoy!

BONUS!

  • Interactive Input Live Virtual Keyboard

  • Interactive Input Live Virtual Joystick

SUPPORT/FEEDBACK

CHECK OTHER PLUGINS BY US

_____________________________________________________________________________________________

TECHNICAL NOTES:

  • If it is needed to FILTER some values for Input Action create subclass of Input Live Action Filter class, customize its [IsAccepted] method and add this subclass to [FilterCollections] property of Input Live Session asset

  • If it is needed to MODIFY some values for Input Action (scaling, sampling, etc) create subclass of Input Live Action Modifier class, customize its [ModifyInputActionValue] method and add this subclass to [ModifierCollections] property of Input Live Session asset

包含格式