描述
VIDEO PREVIEW - https://www.youtube.com/watch?v=G4G_wmBTRSU
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
Other Lizardmen:
Lizardman Knight - https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight
Lizardman Berserker - https://www.unrealengine.com/marketplace/en-US/product/lizardman-berserker
Lizardman Assasin - https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin
Character: tris 54 838, verts 34 284
Sword: tris 2 980, verts 1 707
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_SideArmor_L, u_SideArmor_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Cape_01, u_Cape_02, u_Cape_03, u_Cape_04, u_Cape_05, u_Cloth_01, u_Cloth_02, u_Cloth_03
PBR Textures Metall/Roughness
4K Textures - Body, Armor, Sword
1K Textures - Eyes
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
4 Texture sets - Body, Eyes, Armor, Sword
Body Skin have 3 Color Variations
Metal_01 have 3 Color Variations
Metal_02 have 3 Color Variations
Cloth and Cape have 3 Color Variations
There are two armor options - with Ornament and without Ornament
Eyes have 7 Color Variations
Sword Metal has 2 Color Variations
Sword Handle has 2 Color Variations
All the colors can be mixed to get new look
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
Features:
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
21 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
The jaw can be opened with the additional jaw bone
The Tailm Cape, Cloth and Side Armor have additional bones
You can mix all colors separately
Side Armor and Tail simulation based on physics
Cloth is simulated
2 Metal, Cape and Cloth Colors can be mixed separately with the Material Instances
If you have any problems, please contact me [email protected]
包含格式
- versions
- versions