
描述
Operation Video Preview:
Google Drive:
https://drive.google.com/file/d/1rajPhAygRynlK4HZaTRBpHpUFpP5eLjY/view?usp=sharing
This project is a functional module that can be integrated into Unreal Engine projects, used to achieve the parallax mapping effect in scenes.
- Creating Parallax Mapping Scenes: Users can utilize this product to create scenes with a parallax mapping effect in Unreal Engine projects, adding a sense of realism and immersion to applications such as games and virtual exhibitions.
- Optimizing Scene Rendering Effects: By reasonably setting the CaptureBox and using related functions, users can optimize the rendering effects of the scene, reduce flaws caused by issues such as occlusion, and achieve a relatively perfect visual presentation.
- Flexibly Handling Scene Textures: The product supports exporting the generated Canvas Render Target into image files (it is recommended to use the PNG format for color textures and the EXR format for depth textures), and re - importing them into Unreal Engine for use. This facilitates users to reuse these texture resources in different scenes or projects, improving development efficiency.
- Building Static Lighting Scenes: It is expected that users can leverage the features of the product to build static lighting scenes, enabling the correct projection of object shadows onto walls and enhancing the realism and three - dimensionality of the scene.
- Different options in the material instance can produce different effects and also incur different performance costs. Currently, the shadow effect by default tracks the main directional light source in the scene in real - time.
Documentation:
Google Drive:
https://drive.google.com/file/d/1DXusQkwkk2m1zTVRMnPVt_lFeIKXa3Q6/view?usp=sharing