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商品 Data Layers Manager System 的媒体 1

描述

PRESENTATION VIDEO

Data Layers Manager System can be used in any type of game/project and it will save you a tremendous amount of time by automating:

-the teleport of the player character

-the activation and removal of the loading screen

-the unloading of multiple data layers

-the activation/loading of multiple data layers ,

one at the time or all of them at the same time , while the system is making sure the player does not see actors loading or unloading.

Data Layers Manager System also has :

-an antispam prevention system , so you can't brake it.

-an messaging error system implemented,so if the setup is not correct you will know it.

-the option to use a separate execution for teleporting the player character and removing the loading screen.

-the option to use the separate execution before or only after all the actors are loaded.

If all the data layers are specified in a variable it can be used everywhere as the variable for the data layers to unload.The system will do all the necessary calculation to ensure that the data layers specified to activate/load will not be unloaded,while you don't bother making multiple variables.

Use cases:

-activate data layer/s specific to a floor in a building,teleport the player with or without loading screen and unload all the other data layers,all these with a single execution,while the player does not see any actors loading or unloading.

-activate data layer/s when the player is going into a building and unload the data layers specific for the exterior.

-activate data layer/s specific to a different area,teleport the player with or without loading screen and unload all the other data layers,all these with a single execution,while the player does not see any actors loading or unloading.

Easy and fast integration.

Documentation with step by step implementation and video tutorial.

An example map is included.

包含格式