![商品 Dynamic Voice Chat System (VoIP) 的媒体 1](https://media.fab.com/image_previews/gallery_images/dff4388c-6fa9-4843-9b0d-15ee395c6b47/399d8904-7db5-404d-b860-06828e88b48b.jpg)
描述
🔊 Features
Supports proximity (3D), global, team and walkie talkie with the use of voice channels (2D).
Voice channel system that let's you create gameplay features like walkie talkies, cellphones or team voice chat.
Let's you add SourceEffectChain and AttenuationSettings.
Works without editing pawn and character classes/blueprints.
Nameplate widgets that display talking state and the player name above a character/pawn.
Cross-platform (Clients and server can be on different OS).
Unreal sessions are not required.
Supports dedicated and listen servers.
Delegates to detect when a player is talking.
Uses custom network channel for voice data like the original engine implementation.
Bandwidth optimized by sending voice data to relevant players only.
Change input device (microphone) at runtime.
Record VoIP audio to an audio file. (pcm, wav, mp3 using FFmpeg)
💾 Demo project
Download a demo project that you can try out. I host a dedicated server at 141.95.18.200:4444 that you can connect to with a client from below.
Unreal Project (Requires the plugin to be installed to the engine): Link to Google Drive
Windows: Link to Google Drive
Windows Dedicated Server: Link to Google Drive
Linux Dedicated Server: Link to Google Drive
Android (ASTC, arm64): Link to Google Drive
💡 Before purchasing please try out the runnable demo, read the documentation and don't hesitate to ask any question.
📄 Documentation: Link to Google Drive
🕹️ Games using Dynamic Voice Chat System
包含格式
- versions