
描述
** Our community friend Nilson Lima have a great introductory video to this plugin here:
https://www.youtube.com/watch?v=902oSGdhSdY
https://www.youtube.com/watch?v=eXiVu5TyPWc
This system empowers you to save and load any data to and from SQLite Databases in Unreal Engine without forcing you to write a single line of SQL Code (or Blueprint Spaghetti).
This tool is capable of helping you to do amazing and unique data persistence in runtime.
For example:
Execute Multi-Threaded SQLite Functions!
Create & Edit Database Assets in Unreal Editor!
Auto Generate SQL Code through Property Reflection!
Setup Property Versioning to support old Game Versions!
Save & Load Object References (Pointers) and easily restore them!
Save & Load data without conflicts across multiple streamed Levels!
Save & Load Actors or Component References and even Arrays of References!
Save & Load any kind of Struct as well as basic types like Ints, Strings, Vectors, etc!
Save & Load from Background Thread, while players are sill interacting with Game World!
(Optional) Progress Bar System can accurately report loading status without freezing the Game!
(Optional) HUD System can automatically generate and show Loadscreens when saving or loading the Game.