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商品 Dynamic Audio System 的媒体 1

描述

Video | Playable Demo

Bilibili视频

Declaration: All the audio files within the assets are sourced from the website https://mixkit.co/. They can be used freely without copyright restrictions or attribution requirements.

This tool offers a significant improvement over traditional environmental audio workflows by allowing quick and flexible configuration of ambient sounds. It can generate movable 3D sounds within a specified range at a defined frequency, such as birds flying overhead, rats scurrying through sewers, or ghostly whispers from unseen entities. Unlike traditional soundtracks where 3D audio often originates from fixed positions, DAS allows 3D spatial sound to move freely. Additionally, it eliminates the need to manually add sound-producing actors, saving considerable time during level design. This makes DAS an essential tool for your development toolkit.

Features

  1. Region-Based Sound Activation:

    • Utilize blueprint-triggered audio for regions. When players enter a specific area, the ambient sound changes automatically. For example, transitioning from a forest to a tavern will seamlessly switch the soundscape by simply placing two pre-configured DAS blueprints.

  2. Seamless Environmental Audio Looping:

    • Background 2D ambient sounds are enhanced with automatic generation of smooth transition segments, even if the sound sources are not naturally loopable. This prevents noticeable gaps or audio stutters at the end of loops.

  3. Dynamic 3D Movable Audio Generation:

    • Generate multiple sound sources around the player at randomized distances and angles, complete with smooth fade-in and fade-out effects. Ideal for simulating passing birds, rats, or eerie noises in horror games, enhancing immersion while reducing the need for additional sound instances in the scene.

  4. Battle Music Management:

    • Automatically adjust the background ambient music during combat, reducing its volume and seamlessly overlaying dynamic battle music. The combat music takes precedence until the encounter concludes.

  5. Spline-Based Sound Movement:

    • Use spline-triggered sound movement. When a player enters a designated region, sounds will follow the spline path, creating an immersive 3D audio experience with positional tracking.

This system is a valuable addition for enhancing game immersion and reducing development time, making it a must-have tool for any game studio.

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