描述
Component Camera System (CCS) is a simplified, extensible and designer-friendly camera system for Unreal Engine, based on the concept of Component (not the "component" in UE). The core idea of CCS is that all cameras are structured via one or more components, where each component controls one aspect of the camera's behaviors. For example, the "ScreenFollow Component" is responsible for adapting camera location to a specified following actor so that this actor keeps at a fixed position on screen; the "ControlAim Component" recerives user input (e.g. mouse) to alter camera rotation; the "ResolveOcclusion Component" emits rays between the camera and the aiming actor and resolves any occlusion in the way of rays. It enhances the built-in spring arm and camera components in native Unreal editor across a wide variety of common gameplay camera behaviours and offers very simple interfaces to create custom cameras, enabling you to easily create plentiful smooth camera movements and effects within only few minutes.
Please go to the documentation's General Workflow section for a quick start.
- Current version: V0.2.4 - Enable applying instance changes to CDO (blueprint).
NOTES:
- As of the release of 5.2, Marketplace only allows upgrading the lastest three versions of any plugin. Users from older version can download the plugins at github.
- This plugin currently does not support MacOS. Do not purchase if your platform is just MacOS until MacOS is supported.
- This plugin is now at its alpha version and may be unstable on unexpected occasions. If you find any bugs / have any suggestions, please leave a comment here or email me at qinghonghan97@gmail.com
包含格式
- versions