
描述
MAreaEditor:Editor blueprint for editing polygon areas
MAreaSpawnPoint:Creates actors that belongs to this area
- AreaID: ID of the owning area
- EnemyClass: Actor type created
- QuantityGroup: Number of actors created per group
- ConcurrentQuantity: The maximum number of concurrent creations on the field
- SpawnInterval:Create interval
MAreaComponent :The component of the marked area detection actor
- EnterAreaEvent:Triggered when the parent object enters the area
- ExitAreaEvent:Triggered when the parent object leaves the area
MAreaGearComponent :Flag gear to monitor area events
- ComponentEnterEvent:Triggered when AreaComponent enters the area
- ComponentExitEvent:Triggered when AreaComponent leaves the area
- ClearGroupEvent:Triggered upon the destruction of all group actors created by AreaSpawnPoint within the area
- ClearAreaEvent:Triggered upon the destruction of all actors spawned by AreaSpawnPoint within the area