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商品 Medieval Harbour 的媒体 1

描述

Medieval Harbour: The scene includes a port pier and a group of houses in the background

  • Finished demo map with fully dynamic lighting, scene used Force No Precomputed Lighting.

  • Using screen space reflection, need to Support global clip plane for Planar Reflections.

  • Need to enable HDRl Backdrop plug-in.

  • If you have any questions, please contact me by email first:[email protected]

Old Question from unreal marketplace:

2024 4.25

  • Q: Come the boats with interior and inverted bottom hulls to key out the water?

  • A: Yes,thank you for your comment, I'm very sorry, in fact I am trying to solve all the problems of bottom and horizontal penetration of boats, maybe some marine blueprints can help you, if you need any documents, I will try my best :)

2024 4.25

  • Q: needs a demo?can you go into any houses?how about going into the boat ?

  • A:The port was originally designed as a top-down animated scene, so the houses and ships did not contain interior structures. But despite this, it can still be used as a game scene.I suggest that the characters only move around the docks and streets.I'm very sorry, I don't have time to provide a demo at the moment, but in terms of running performance: my computer configuration is R7 2700x, 1070ti, 48G memory, the running scene can be maintained between 50fps and 60fps, if you increase the screen percentage to about 200% It can only maintain around 30fps.If you have any questions, please send an email to my email address, because epic will not send any notifications for questions: (

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