
描述
Medieval Harbour: The scene includes a port pier and a group of houses in the background
Finished demo map with fully dynamic lighting, scene used Force No Precomputed Lighting.
Using screen space reflection, need to Support global clip plane for Planar Reflections.
Need to enable HDRl Backdrop plug-in.
If you have any questions, please contact me by email first:[email protected]
Old Question from unreal marketplace:
2024 4.25
Q: Come the boats with interior and inverted bottom hulls to key out the water?
A: Yes,thank you for your comment, I'm very sorry, in fact I am trying to solve all the problems of bottom and horizontal penetration of boats, maybe some marine blueprints can help you, if you need any documents, I will try my best :)
2024 4.25
Q: needs a demo?can you go into any houses?how about going into the boat ?
A:The port was originally designed as a top-down animated scene, so the houses and ships did not contain interior structures. But despite this, it can still be used as a game scene.I suggest that the characters only move around the docks and streets.I'm very sorry, I don't have time to provide a demo at the moment, but in terms of running performance: my computer configuration is R7 2700x, 1070ti, 48G memory, the running scene can be maintained between 50fps and 60fps, if you increase the screen percentage to about 200% It can only maintain around 30fps.If you have any questions, please send an email to my email address, because epic will not send any notifications for questions: (