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商品 Color Utilities - Harmonies, Identification, Hue, Color Space, Saturation 的媒体 1

描述

A powerful Blueprint and C++ color utility library that extends Unreal Engine’s native color handling to allow you to generate, convert, compare, and manipulate colors directly in logic — ideal for dynamic UIs, design tools, accessibility features, procedural color generation and more!

📗 Documentation

🕹 Example Project Download

📧 Contact: [email protected]

✅ Works with Unreal Engine 5.2 – 5.6

Features

✅ Convert between multiple color spaces (RGB, HSV, HSL, CIELAB, etc.)

✅ Map between color values and their closest color names (e.g., convert some FLinearColor to “Crimson”)

✅ Includes 7 color name lookup tables (HTML, LaTeX, NTC, XKCD, and more) — or import your own

✅ 21 built-in random color generators — extendable with your own logic via the plugin’s framework

✅ Perform color adjustment calculations: lightness, saturation, luminosity, hue etc.

✅ Choose from a variety of grayscale conversion algorithms

✅ Convert to color vision deficiency modes (e.g., protanopia, deuteranopia) without changing the whole projects color blind mode.

✅ Built-in readability grading system to assess contrast for accessibility

✅ Calculate Delta E values (3 different algorithms) for perceptual color difference

✅ Includes 12+ functions for color harmony generation (complementary, triadic, tetradic, etc.)

✅ Read the pixel color at a position on-screen in Blueprint

📄 Change Log

UE5.6 Support - 4th June 2025

UE5.5 Support - 15th November 2024

V1.0.1 - 5th November 2024: Fix error printed in log on engine start-up.

V1 - 13th May 2024: Initial Release (UE5.2 - UE5.4)

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