
描述
A powerful Blueprint and C++ color utility library that extends Unreal Engine’s native color handling to allow you to generate, convert, compare, and manipulate colors directly in logic — ideal for dynamic UIs, design tools, accessibility features, procedural color generation and more!
📧 Contact: [email protected]
✅ Works with Unreal Engine 5.2 – 5.6
⚙ Features
✅ Convert between multiple color spaces (RGB, HSV, HSL, CIELAB, etc.)
✅ Map between color values and their closest color names (e.g., convert some FLinearColor to “Crimson”)
✅ Includes 7 color name lookup tables (HTML, LaTeX, NTC, XKCD, and more) — or import your own
✅ 21 built-in random color generators — extendable with your own logic via the plugin’s framework
✅ Perform color adjustment calculations: lightness, saturation, luminosity, hue etc.
✅ Choose from a variety of grayscale conversion algorithms
✅ Convert to color vision deficiency modes (e.g., protanopia, deuteranopia) without changing the whole projects color blind mode.
✅ Built-in readability grading system to assess contrast for accessibility
✅ Calculate Delta E values (3 different algorithms) for perceptual color difference
✅ Includes 12+ functions for color harmony generation (complementary, triadic, tetradic, etc.)
✅ Read the pixel color at a position on-screen in Blueprint
📄 Change Log
UE5.6 Support - 4th June 2025
UE5.5 Support - 15th November 2024
V1.0.1 - 5th November 2024: Fix error printed in log on engine start-up.
V1 - 13th May 2024: Initial Release (UE5.2 - UE5.4)