
描述
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🔥 About
The Komodo Quest System is a versatile framework for creating any type of quest, including challenges, side missions, main story missions, procedural missions, and more. Key features include:
Support for data tables to streamline quest management.
Modular delegates (Event Dispatchers) that work in any Blueprint or class with an event graph—no casting required!
Quest-specific progression for detailed control over individual quests.
Built-in saving and loading of quest data and progress for seamless player experiences.
This system is designed to handle a wide variety of quest types while remaining flexible and easy to use.
✅ Features:
Extensible Quest Framework:Create any type of quest, including procedural quests, challenges, story missions, and more.
Modular and Accessible:Easily integrate the system into any event graph or C++ file for maximum flexibility.
Simplified Delegate Creation:Create delegates anywhere without the need for casting between classes.
Built-In Objective System:Includes support for HUD text, world-space widgets, and screen-space widgets for actors, with optional distance-based visibility settings.
Localization Support:Objective text is fully compatible with localization systems for multilingual projects.