
Description
Preview: https://www.youtube.com/watch?v=9hILJYfOtRU
Curved Shader is a set of Vertex Shader functions nodes that allow to change the curvature on a mesh using the World Position Offset.
Manual:
Manual is offline sorry!
I'm working in a new update
It allows to simulate curved world in rendering, but the actual position of the object is the same, so It allows you to recreate Horizon bending, classical runner Bending, Cylindrical roll off, etc without affecting the physics, collisions or Location references.
NOTE: This package will be updated with for Material FX and Utilities