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Media 1 for listing BuildGen - Procedural Buildings

Description

Make sure to enable the Procedural Content Generation Framework plugins!

Video showcase: https://youtu.be/xMRNCAqXRdU

Have you ever wanted to create procedurally generated and randomized buildings, without the headache and hassle of trying to learn PCG? Well, now yo-... wait, no? Uhh...

...

...Well if you do want it, this is the asset for you! A PCG building generator that can create any building you want.

Just drag and drop the blueprint into the level, assign your custom wall meshes in the appropriate spots and just adjust the spline points as you wish, creating a beautiful randomized building (with graffiti and grunge decals included).

Doesn't that sound like an easy task, huh?

There is even a procedural interior spawner (with a very simple procedural sidewalk as well), so you can create full buildings in seconds.

These are not templates, you can use any meshes you want for the walls and interiors, customize the building to make any shape or number of floors you want.

The code is clean, beautiful and clearly commented. But you don't even need to mess with any PCG graphs or anything, if you don't want to. Just use the blueprint and you're done. Of course, any PCG graph or custom node is fully customizable to fit your desires, should you wish it and if you're confortable enough with PCG stuff to do it.

(Realistic Post Processing Volume included)

Anyway, that's a big enough wall of text.

If you guys run into ANY issues what-so-ever, shoot me an email, I respond to those very quickly.

*Megascans assets in the screenshots are not included, but they are free to download.

Included formats

  • logo of Unreal Engine format