
Description
Please look at the videos below, you can see the animations and how it works in different software.
All animations in a rendered video:
in Maya:
in 3DS Max:
in Cinema4D:
in Blender:
in Unity:
in UnrealEngine:
inspection in the Sketchfab:
high-resolution (4k) PBR textures
Diffuse map
Alpha map
Normal map
Ambient Occlusion map
Specular map
Roughness map
LOD information (count, number of levels)
Polygons_LOD0: 12,469 (Tris_LOD0: 23,120)
Polygons_LOD1: 10,131 (Tris_LOD1: 20,126)
Polygons_LOD2: 3,508 (Tris_LOD2: 6,906)
Polygons_LOD3: 954 (Tris_LOD3: 1,752)
Available Formats:
Maya 2024 (Arnold Material)
3DS-Max 2024 (Arnold Material + Default Physic Material)
Cinema4D 2023 (Standard Material)
Blender 3.3 (Eevee Material)
FBX
Collada Dae
Unreal Engine 5.3
Unity 2021.3.15 (with a c# controller script)
34 different animations. List of the animations and the frames(30 fps):
walking: 2-65
running: 67-94
startFlying: 96-136
flying: 177-196
gliding: 197-411
gliding(notFlapping): 232-371
soaring: 137-156
soaringToFlyingTransition: 157-176
flyingTransitionToDescending: 512-531
descending: 532-551
landing: 552-621
gettingHit_DyingInTheAir: 412-443
falling: 444-458
hittingTheFloor: 459-508
startEating: 622-636
eating: 637-891
stopEating: 892-905
pooping: 906-1046
lookingAround: 1047-1251
goingToSleep: 1252-1521
sleeping: 1522-1541
endingOfSleep: 1542-1591
stretching: 1592-1651
cleaningItsWing: 1652-1716
cleaningItsBackWing: 1717-1826
cleaningItself: 1827-1941
scratchingHeadWithFoot : 1942-2081
attack: 2081-2111
gettingHit_DyingOnTheGround: 2111-2150
dancing: 2167-2375
turningLeft(flying): 2390-2409
turningRight(flying): 2412-2431
turningLeft(gliding): 2435-2573
turningRight(gliding): 2581-2719
The model is rigged, but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints (armatures).
I made all the animations the same way.
Don't hesitate to get in touch with me if you need any help.