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Media 1 for listing Realistic Animated Wood Pigeon

Description

Please look at the videos below, you can see the animations and how it works in different software.

All animations in a rendered video:

https://youtu.be/t1uOgS30f_g

in Maya:

https://youtu.be/Hsg4P6-iFvc

in 3DS Max:

https://youtu.be/pNunHWejqKU

in Cinema4D:

https://youtu.be/J0GLsGcGl8Y

in Blender:

https://youtu.be/ljfPLEqLKhc

in Unity:

https://youtu.be/FKUzircqaoo

in UnrealEngine:

https://youtu.be/ARnqfDTGobo

inspection in the Sketchfab:

Sketchfab Viewer

high-resolution (4k) PBR textures

  • Diffuse map

  • Alpha map

  • Normal map

  • Ambient Occlusion map

  • Specular map

  • Roughness map

LOD information (count, number of levels)

  • Polygons_LOD0: 12,469 (Tris_LOD0: 23,120)

  • Polygons_LOD1: 10,131 (Tris_LOD1: 20,126)

  • Polygons_LOD2: 3,508 (Tris_LOD2: 6,906)

  • Polygons_LOD3: 954 (Tris_LOD3: 1,752)

Available Formats:

  • Maya 2024 (Arnold Material)

  • 3DS-Max 2024 (Arnold Material + Default Physic Material)

  • Cinema4D 2023 (Standard Material)

  • Blender 3.3 (Eevee Material)

  • FBX

  • Collada Dae

  • Unreal Engine 5.3

  • Unity 2021.3.15 (with a c# controller script)

34 different animations. List of the animations and the frames(30 fps):

  • walking: 2-65

  • running: 67-94

  • startFlying: 96-136

  • flying: 177-196

  • gliding: 197-411

  • gliding(notFlapping): 232-371

  • soaring: 137-156

  • soaringToFlyingTransition: 157-176

  • flyingTransitionToDescending: 512-531

  • descending: 532-551

  • landing: 552-621

  • gettingHit_DyingInTheAir: 412-443

  • falling: 444-458

  • hittingTheFloor: 459-508

  • startEating: 622-636

  • eating: 637-891

  • stopEating: 892-905

  • pooping: 906-1046

  • lookingAround: 1047-1251

  • goingToSleep: 1252-1521

  • sleeping: 1522-1541

  • endingOfSleep: 1542-1591

  • stretching: 1592-1651

  • cleaningItsWing: 1652-1716

  • cleaningItsBackWing: 1717-1826

  • cleaningItself: 1827-1941

  • scratchingHeadWithFoot : 1942-2081

  • attack: 2081-2111

  • gettingHit_DyingOnTheGround: 2111-2150

  • dancing: 2167-2375

  • turningLeft(flying): 2390-2409

  • turningRight(flying): 2412-2431

  • turningLeft(gliding): 2435-2573

  • turningRight(gliding): 2581-2719

The model is rigged, but it hasn't rig controllers, if you need to create some new animations or edit current animations, you can do it by the joints (armatures).

I made all the animations the same way.

Don't hesitate to get in touch with me if you need any help.

Included formats

Additional files